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User: Mr_Buxton

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  1. Re:bare bones != gaming on SDK's for Wireless Games - Will They Succeed? · · Score: 1

    I think you are really missing the point here. You are looking at phones and smaller computing devices in the same way that you look at top end PC's or the PS2, Xbox. Here lies the problem, by your logic the Gameboy was under-powered for a gaming platform, yet it accounted for something like 3/5 of all video game sales. Limited devices require a different way of thinking. Yes you will not have super fast 3d graphics (for the moment), and No you will not have dolby sound. But the opportunity is there for some truly imaginative games. It harks back to the early days of video gaming. An example of a simple game is "Snake" on Nokia phones, now this proved hugely popular. And don't forget any of these phones could power what is probably the most addictive game of all time "Tetris".

  2. Re:Work has an 80GB jukebox, upping it soon on 80 Gig MP3 Player · · Score: 1

    Same here we have just increased the size of our storage space to cope with the ever increasing mp3 collection which now stands at: 1010 artists, 2499 CDs, 30877 songs. or if you assume a 37.5 hour working week - we have over 53 weeks worth of Music in the MP3 library now...(2007 hours 39 Minutes and 12 seconds to be precise!) 80GB pah!