Well WGE has a TCP-IP socket interface (Bluetooth and GPRS/EDGE/3G) so your phone talking to your Gameboy is not a dream so far away... Actually it is the GameBoy which is lacking Wireless TPC-IP
Well, as the games will be certified and delivered over a secure system including PKI. As the games are isolated from the rest of the SW, it will be a challenge. Of course nothing is perfect but security on WGE is mega heavy.
Yes fast games can be seen on high end phones like the Nokia 9210. The advantage of the WGE from TTPCom is that it makes it run also on very low end platforms which are ARM7 enabled. The game quality is then dependant on the display. It already works and is available today.
Hi,
Just to answer some of the questions as I work on the WGE program.
All ARM7/ARM9 enabled handsets which represent a majority of the market (Nokia, SonyEricsson, Motorola...) could run WGE games with no problem. The thin client to be integrated in their SW is 40kB.
Yes WGE can work on Brew, Epoc, PocketPC, PalmOs...
Yes colour LCDs are coming and TTPCom will demo games on a colour handset with 132*176 display in 16bit for the GSM World Congress in Cannes.
No WGE is only using SMS but also TCP-IP socket for multiplayer games.
Network Operators are very positive about this technology as it allows true mobile gaming.
Yes phones already have nice polyphonic sound.
Yes it runs like a GameBoy would run it and the games are mega small.
Hurricane Space Fighter downloadable from www.9dots.net for PC is 30kB in 4 greyscale and 75kB in colour on a mobile phone.
The games can already be seen on www.9dtos.net
Well WGE has a TCP-IP socket interface (Bluetooth and GPRS/EDGE/3G) so your phone talking to your Gameboy is not a dream so far away ... Actually it is the GameBoy which is lacking Wireless TPC-IP
Well, as the games will be certified and delivered over a secure system including PKI. As the games are isolated from the rest of the SW, it will be a challenge. Of course nothing is perfect but security on WGE is mega heavy.
Yes fast games can be seen on high end phones like the Nokia 9210. The advantage of the WGE from TTPCom is that it makes it run also on very low end platforms which are ARM7 enabled. The game quality is then dependant on the display. It already works and is available today.
Nope it is not based on SMS only but you can also do TCP-IP via a socket interface. This will be included in the next version of the SDK
Hi, Just to answer some of the questions as I work on the WGE program. All ARM7/ARM9 enabled handsets which represent a majority of the market (Nokia, SonyEricsson, Motorola...) could run WGE games with no problem. The thin client to be integrated in their SW is 40kB. Yes WGE can work on Brew, Epoc, PocketPC, PalmOs... Yes colour LCDs are coming and TTPCom will demo games on a colour handset with 132*176 display in 16bit for the GSM World Congress in Cannes. No WGE is only using SMS but also TCP-IP socket for multiplayer games. Network Operators are very positive about this technology as it allows true mobile gaming. Yes phones already have nice polyphonic sound. Yes it runs like a GameBoy would run it and the games are mega small. Hurricane Space Fighter downloadable from www.9dots.net for PC is 30kB in 4 greyscale and 75kB in colour on a mobile phone. The games can already be seen on www.9dtos.net