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User: Blackmere

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  1. Re:Missing the point on Why Are There No Popular Ultima Online-Like MMOs? · · Score: 1

    I hear what you're saying but Shadowbane tried a very similar thing and it was a nightmare. One side formed up and overwhelmed those trying to be a part of something. Daily. Over and over again. Perhaps they thought they were adding to the world but they ignored a simple fact. You can only get on and spend your precious free time building something up just to have it torn down again by a force that you have no hope of defending against so many times before you just go play something else. Good luck with your game but if you don't build in a way to force some balance, you will not get balance. Obscurity might help, but who wants to build an online game that no one plays?