Riders on the Board
Very fun game. It does remind me a lot how I'd think 'pooning cars would be, although the speed you gather was unexpected. Try 'pooning one of the mountains; you start moving fast. I think it'd be more interesting to create an urban/cityscape to explore this way, though. And to not have 'pooning an unmoving object (ie: the ground) give you any momentum. Instead, only be able to pickup the momentum of the [moving] cars you 'poon. (Just make sure the cityscape has lots of them!)
Loop Hoops
Interesting idea (reminds me of a flash game that was out about a year ago, I think called Kick-ups), but gets boring fast. Might be more interesting as an arcade game, with lots of different tracks to "mix" with.
Free Parking 2
Controls are kinda weird, but seems fun & innovative... Although I don't see a way to cancel after you've bought a tower. Oops.
You can check the directory itself for more, as I keep downloading them.
If the documentation is something such that the other users would be able to help you write (and edit) the documentation further, then use a wiki. I suggest looking the most well-known wiki, and at PHPWiki.
Basically, a wiki will allow them to easily edit and update the documentation without needing to know HTML code, nor needing to have upload/write access to the documentation directory.
If you're the only one who's allowed to edit or make notes on it, then I'd say the best thing to do is start from the top down, and just keep writing as long as you can. The easiest definition of "the top" is usually the starting pount of the app, essentially doing a depth first search. The problem is, if you go too deep, you'll never get the other areas. So, I'd suggest going no more than 2 screens/areas (or 1, if it's really lengthy) deep before moving back up to the top to go on to the next section.
Once you've gotten all of the major/immediate stuff written, go through again and do the next 2 or 3 deeper pages/areas. Keep repeating this cycle until you have everything written.
I've personally run into this problem a few times, especially with my more boring classes (I'm a college student as well). I've found the most important thing is to remove the distractions you keep finding, and then every time your mind drifts, realize it and say "oops, ok, back to work now!"
For instance, if you're doing a programming project, you probably need your computer. But you almost surely do NOT need an instant messenger client or email; you might not even need access to the web. If you can close the first two, or even completely unplug your computer, you'll remove some of the most worst distractions (web, IM, email).
If it's not computer related, go find a study room in your dorm or the library. Somewhere away from your computer (that part's important!), and preferably away from other people who're going to try to interact with you. That way you can concentrate on just the work you're trying to do.
Two more points, though they've been mentioned by previous posters.
A full day is a lot to bite off at one time; try 2-4 hours of studying (depending on the subject, you may have to go longer amounts of time) and then going outside. Not outside the room, I mean outside as in grass & trees. If possible, get some exercise; it'll help clear your head.
This brings up the second point, which is rewarding yourself. If you work in small increments, don't do something like "study for 1 hour, WarCraft III for an hour" because you'll be looking forward to the reward for that short of a time. It sounds like you need "study for 3 hours, WC3 for 30 minutes".
Oh, and one other trick: find someone who studies more than you, but not insanely so, and study with them (if you can). That way you can take a break when they do, and use their NOT taking a break as a sign that you've got more you could/should do.
As was mentioned previously, the easiest solution sounds like a redesign of your existing database. But it sounds like you'd want [at least] three specific tables:
users: userid (unique, autoincrement, long/int) name (text) securityLevel (if you want multiple levels, if not everyone's the same level)
data: dID (same as above) uID (same as above) date (timestamp) added (text) deleted (text) rating (float)
Then each addition is run through the UNIX command diff with the result of all previous entries for that drug. This means that each one will be a delta/change entry.
You might want to even do it more explicitely with each change having it's own entry (and then including the line number). That way if someone just changes a single word (ie: "there" -> "their") it won't change all the instances of "there".
Or you can make it a long list of XML style tags: use <line> and <text> as the tags. I just implemented something along that line for the wiki that I built for my site (it allows the storage of different types of media within one db by doing that).
Last, you keep saying things like "needs to be modified by... health professionals with little to no knowledge from a multitude of different platforms...need a web interface" as a reason against using a relational DB. Where's the problem in this? I suppose you could build a non-web app to access the DBs, but it'd be a big pain. I don't think most of the people who have submitted have suggested anything other than end user access by a web-app.
If you don't follow, send me an email, and I can try to explain further.
As you read through it the paper seems to go downhill in regards to both believability & grammar. To be honest, this has the feel of a college essay with a little too much BS (which I've written a few of myself); the diagrams are neither referenced within the paper, nor especially informative.
Eventually, the paper does acknowledge that this is something to look into, not a reason to ban MP3s (& DVDs, & digital TV, &...) as it sounds at first. Actually it is still unclear whether the consequences of such maladjustments are only temporary... or if the continuous consumption of neuroacoustically datareduced sounds can lead to long lasting or even permanent damage.
The second to last paragraph is devoted to basically saying that the author is not against MP3s, which is a good idea for reducing the flamebait of this essay. But then the essay ends with the alarming (& rather unbelievable) statement: But here definitely exists acute research need, therefore I request hereby all politicians and neuroacoustics scientists to be concerned with the danger potential of neuroacoustic data reduction...
Now, I'll agree that MP3s aren't perfect; I'll get "sick" of them every so often (when they sound to feel tinny & empty) & have to listen to some CDs or other media... But I'd have to imagine that the scratches most tapes & records have are more damaging than the acuoustic gaps an MP3 has. I can't comment on OOG because I don't use it; my portable MP3 player can't play them, so it would be inefficient to use them.
However, it is an interesting idea to try filling the gaps via interpolating the surrounding frequencies. I'd be curious if this has been done before, and how it sounds.
A few suggestions & suggested method of search
on
Electronic Music 101?
·
· Score: 1
and most of all: Daft Punk. (probably one of my favorite bands)
One suggestion: use either IRC or a filesharing system (or your friends!) and find a song you like. Then go see what else that person/user/server has and download some random stuff that looks interesting. IRC is especially good for this, in my opinion [and I'd suggesting using DALnet in one of the #mp3* or #*techno* channels].
And having a friend let you sit at their comp and listen to any music you want is a really great way. Just have them load you a directory listing & then open up their player and start playing stuff; as soon as you find something you like either write it down so you can go buy it (!!), copy it to directory to send to you later, or send it to yourself right then.
Not sure if this will get to you or not, but could you please let me know how that turns out? I'm a college frosh thinking about buying it cause I'm getting Carpal Tunnel symptoms. gschwart@uci.edu
Thanks.
Found while walking around a housing complex at my university.
--
SuperCalendar.com - Web calendar with RSS, AIM/SMS notifications, and more.
Riders on the Board
Very fun game. It does remind me a lot how I'd think 'pooning cars would be, although the speed you gather was unexpected. Try 'pooning one of the mountains; you start moving fast. I think it'd be more interesting to create an urban/cityscape to explore this way, though. And to not have 'pooning an unmoving object (ie: the ground) give you any momentum. Instead, only be able to pickup the momentum of the [moving] cars you 'poon. (Just make sure the cityscape has lots of them!)
Loop Hoops
Interesting idea (reminds me of a flash game that was out about a year ago, I think called Kick-ups), but gets boring fast. Might be more interesting as an arcade game, with lots of different tracks to "mix" with.
Free Parking 2
Controls are kinda weird, but seems fun & innovative... Although I don't see a way to cancel after you've bought a tower. Oops.
You can check the directory itself for more, as I keep downloading them.
If the documentation is something such that the other users would be able to help you write (and edit) the documentation further, then use a wiki. I suggest looking the most well-known wiki, and at PHPWiki.
Basically, a wiki will allow them to easily edit and update the documentation without needing to know HTML code, nor needing to have upload/write access to the documentation directory.
If you're the only one who's allowed to edit or make notes on it, then I'd say the best thing to do is start from the top down, and just keep writing as long as you can. The easiest definition of "the top" is usually the starting pount of the app, essentially doing a depth first search. The problem is, if you go too deep, you'll never get the other areas. So, I'd suggest going no more than 2 screens/areas (or 1, if it's really lengthy) deep before moving back up to the top to go on to the next section.
Once you've gotten all of the major/immediate stuff written, go through again and do the next 2 or 3 deeper pages/areas. Keep repeating this cycle until you have everything written.
I've personally run into this problem a few times, especially with my more boring classes (I'm a college student as well). I've found the most important thing is to remove the distractions you keep finding, and then every time your mind drifts, realize it and say "oops, ok, back to work now!"
For instance, if you're doing a programming project, you probably need your computer. But you almost surely do NOT need an instant messenger client or email; you might not even need access to the web. If you can close the first two, or even completely unplug your computer, you'll remove some of the most worst distractions (web, IM, email).
If it's not computer related, go find a study room in your dorm or the library. Somewhere away from your computer (that part's important!), and preferably away from other people who're going to try to interact with you. That way you can concentrate on just the work you're trying to do.
Two more points, though they've been mentioned by previous posters.
A full day is a lot to bite off at one time; try 2-4 hours of studying (depending on the subject, you may have to go longer amounts of time) and then going outside. Not outside the room, I mean outside as in grass & trees. If possible, get some exercise; it'll help clear your head.
This brings up the second point, which is rewarding yourself. If you work in small increments, don't do something like "study for 1 hour, WarCraft III for an hour" because you'll be looking forward to the reward for that short of a time. It sounds like you need "study for 3 hours, WC3 for 30 minutes".
Oh, and one other trick: find someone who studies more than you, but not insanely so, and study with them (if you can). That way you can take a break when they do, and use their NOT taking a break as a sign that you've got more you could/should do.
As was mentioned previously, the easiest solution sounds like a redesign of your existing database. But it sounds like you'd want [at least] three specific tables:
... health professionals with little to no knowledge from a multitude of different platforms...need a web interface" as a reason against using a relational DB. Where's the problem in this? I suppose you could build a non-web app to access the DBs, but it'd be a big pain. I don't think most of the people who have submitted have suggested anything other than end user access by a web-app.
drugs:
drugID (unique, autoincrement, long/int)
drugName (text)
users:
userid (unique, autoincrement, long/int)
name (text)
securityLevel (if you want multiple levels, if not everyone's the same level)
data:
dID (same as above)
uID (same as above)
date (timestamp)
added (text)
deleted (text)
rating (float)
Then each addition is run through the UNIX command diff with the result of all previous entries for that drug. This means that each one will be a delta/change entry.
You might want to even do it more explicitely with each change having it's own entry (and then including the line number). That way if someone just changes a single word (ie: "there" -> "their") it won't change all the instances of "there".
Or you can make it a long list of XML style tags: use <line> and <text> as the tags. I just implemented something along that line for the wiki that I built for my site (it allows the storage of different types of media within one db by doing that).
Last, you keep saying things like "needs to be modified by
If you don't follow, send me an email, and I can try to explain further.
As you read through it the paper seems to go downhill in regards to both believability & grammar. To be honest, this has the feel of a college essay with a little too much BS (which I've written a few of myself); the diagrams are neither referenced within the paper, nor especially informative.
...) as it sounds at first. ... or if the continuous consumption of neuroacoustically datareduced sounds can lead to long lasting or even permanent damage.
Eventually, the paper does acknowledge that this is something to look into, not a reason to ban MP3s (& DVDs, & digital TV, &
Actually it is still unclear whether the consequences of such maladjustments are only temporary
The second to last paragraph is devoted to basically saying that the author is not against MP3s, which is a good idea for reducing the flamebait of this essay. But then the essay ends with the alarming (& rather unbelievable) statement:
But here definitely exists acute research need, therefore I request hereby all politicians and neuroacoustics scientists to be concerned with the danger potential of neuroacoustic data reduction...
Now, I'll agree that MP3s aren't perfect; I'll get "sick" of them every so often (when they sound to feel tinny & empty) & have to listen to some CDs or other media... But I'd have to imagine that the scratches most tapes & records have are more damaging than the acuoustic gaps an MP3 has. I can't comment on OOG because I don't use it; my portable MP3 player can't play them, so it would be inefficient to use them.
However, it is an interesting idea to try filling the gaps via interpolating the surrounding frequencies. I'd be curious if this has been done before, and how it sounds.
My personal favorites would have to be:
Moby
Fatboy Slim
Crystal Method
Basement Jaxx
Darude (very good)
Orbital
and most of all: Daft Punk. (probably one of my favorite bands)
One suggestion: use either IRC or a filesharing system (or your friends!) and find a song you like. Then go see what else that person/user/server has and download some random stuff that looks interesting. IRC is especially good for this, in my opinion [and I'd suggesting using DALnet in one of the #mp3* or #*techno* channels].
And having a friend let you sit at their comp and listen to any music you want is a really great way. Just have them load you a directory listing & then open up their player and start playing stuff; as soon as you find something you like either write it down so you can go buy it (!!), copy it to directory to send to you later, or send it to yourself right then.
Not sure if this will get to you or not, but could you please let me know how that turns out? I'm a college frosh thinking about buying it cause I'm getting Carpal Tunnel symptoms. gschwart@uci.edu Thanks.