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User: MetroCross

MetroCross's activity in the archive.

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  1. Rather technical issues by (good) design on Skype Encryption Stumps German Police · · Score: 1

    From what I understand about Skype in general is that while the contact information (i.e. your Skype contacts) is centralized, calls and chats are done peer-to-peer without necessarily connecting to a central server. Therefore at least the chats which are always encrypted by default should be pretty secure because it a least seems very improbable (and impractical, too) for your Skype client to open a second connection to a central server for the means of logging all that stuff. For calls I'd assume it's the same.

    So yes, while technically this is still doable, it's highly impractical and I guess that is the problem authorities are whining about. Even if they ask the central in Luxembourg to log all staff and hand it over, they just don't have the means to get it there.

  2. Re:My vision of a MID on Death of the UMPC? · · Score: 1

    This is the first time I ever said this but please mod parent up.

    This guy exactly describes the kind of device that I've been looking for since - ever. No overkill with functions that I won't use, no UMD, no performance sacrifices for cramping more stuff in, but just the bare essence of it, which is accessing the web in a clean, efficient way.

    If this ever gets produced, I'll be the first to get it.

  3. Re:Well, then: on Firefox To Be Renamed In Debian · · Score: 1

    Well, uh, in that case, they should rather have called it HentaiFox...

  4. PowerPlay! on In The Beginning, There Were Video Game Magazines · · Score: 1

    In Germany we had one magazine topping all other domestic magazines, namely PowerPlay. Not only had they reviews of C64, Atari ST, Amiga (and later PC) games, but also reviews of all kinds of console games. They also reported about and reviewed lots of games from Japan, e.g. for the Super Famicom when it first appeared there and had lots of interesting specials and looks behinds the scenes.

    Another great feature was their contact to the developer teams like Factor 5, Team 17, Kaiko who explained their development of Turrican, X-Out and so on.

    Too bad, once PC games really began booming, PowerPlay as it was, died in the multitude of cheap gaming magazines.