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User: Julian+K

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  1. Re:Comments on The Rise And Fall of Ion Storm · · Score: 1

    1.) you don't get my point. I am not talking about Romero or Carmack in specific. 2.) I like Q3, more or less, I like it's look and feel, but the gameplay is not somthing that gets me very excited. Sure, that's also a matter of taste and preferences, but IMHO Q3 is not a very interesting game at all. 3)There are console Games with 10 times more ideas and concept behind which also sell a lot more than Q3 . Then again, the recently mentioned Deer Hunter is a very poor game, but oh boy did THAT sell. So ??

  2. Re:Comments on The Rise And Fall of Ion Storm · · Score: 1

    correction : " It simply needs BOTH and to value creativity with less than 1 % ( ?????) is a bit shortsighted IMHO "

  3. Re:Comments on The Rise And Fall of Ion Storm · · Score: 1

    Well, all my respect to J. Carmack, but his statement leaves a shallow taste. You don't have to be a genius to figure that no however great and creative idea isn't worth much if it the lacks the work and focus to get it executed. But it really takes both, the creativity, the " vision" and the patience, discipline and work to do it. I have worked 90 % of my life in all kinds of different creative , even artistic areas, from doing paintings on my own, working in teams in the theater, doing performances and now more and more working on games. One thing I sure have learned ( and often the hard way) is that if you don't have a decent idea, if there's total lack of creativity then you are also in trouble. I have seen to many productions in every area falling apart in front of an audience because they had just the body, but no "soul". well executed, hard worked on, but with no interesting original concept, no capturing idea, leaving the public completely unimpressed. Yes of course, you can have a hit with a rather shallow game that delivers great technology. Dish out another " Aliens_have_taken_over_our_planet_and_you_gotta_ki ck_their_ass" game or the next CS Clone (which already cloned rainbow six) and it might be selling well with a great engine, delivering super duper visuals. But.. how long will this go on? More and more Games, more and more Movies are one and the same idea beefed up with "special fx", being showcases of technology. Maybe I am wrong but I can't get rid of the feeling that it starts to wear off. People get used to things looking better and better with every hardware generation, it will become harder and harder to impress. I'm already bored by just another load of great looking screenshots of whatever upcoming game and mind you I am a very visually oriented person. I think it's creativity which will be a higher value in the future . Look at Hollywood, they are paying incredible amounts for a good script and they are desperate for it. And again, of course the best script doesn't do shit without the hard work needed to make it a finished product that actually brings the idea to life. It simply needs BOTH and to value creativity with less than 1 % ( ?????) is not a bit shortsighted IMHO. Sure John C is right with "... the good dev team could make a good, fun product out of a bad design,..." , but it will probably be a very mediocre fun product and how many more of those do we need? How many can we sell??