My question, does anyone see independent developers emerging for donloadable gaming or will this market be driven by the network operators / handset manufacturers?
I work for a UK based Independent mobile games developer. We do mobile exclusively, and there must be over 30 games developers in the UK alone doing mobile work. You all know the various technologies available, squeezing playable, fun games into tiny phones takes skill, but is also a lot of fun.
As far as users are concerned, they deal with the operators and the wireless portals like Vizavi. The operators need us to develop the games for them though.
The chief architect at FatHammer is RJ Mical, a man with an impressive record in the games industry. He was one of the original developers of the Amiga.
The X-Forge 3D engine is very impressive, and FatHammer already have it running on the upcoming Nokia 7650. The problem I see though, is the sort of games one can create with it are very 'hard core'. We're talking FPS, driving sims, 3D shmups, basically Playstation quality stuff. When people play a game on a mobile phone, it's something to kill a few minutes here or there, something they can pick up and play instantly, then put down immediatly to carry on with what they are doing. Very few people will play Quake on their phone, but everyone plays Snake and Tetris!
My question, does anyone see independent developers emerging for donloadable gaming or will this market be driven by the network operators / handset manufacturers?
I work for a UK based Independent mobile games developer. We do mobile exclusively, and there must be over 30 games developers in the UK alone doing mobile work. You all know the various technologies available, squeezing playable, fun games into tiny phones takes skill, but is also a lot of fun.
As far as users are concerned, they deal with the operators and the wireless portals like Vizavi. The operators need us to develop the games for them though.
The chief architect at FatHammer is RJ Mical, a man with an impressive record in the games industry. He was one of the original developers of the Amiga. The X-Forge 3D engine is very impressive, and FatHammer already have it running on the upcoming Nokia 7650. The problem I see though, is the sort of games one can create with it are very 'hard core'. We're talking FPS, driving sims, 3D shmups, basically Playstation quality stuff. When people play a game on a mobile phone, it's something to kill a few minutes here or there, something they can pick up and play instantly, then put down immediatly to carry on with what they are doing. Very few people will play Quake on their phone, but everyone plays Snake and Tetris!