Re:Here's a revenue model for you
on
Pay to Play
·
· Score: 1
Actually, they're in their 8th year of development. However, for almost that long they've been in direct violation of the licenses which they originally agreed to in order to use the code they started out with.
It's unfortunate that many people simply don't care - but for those like myself who put in countless hours of work to create the software which other people can use to run their own games, it's very insulting to find our names ripped out of the credits and someone else making money from something we gave out for free.
In this case, Medievia is based upon Merc 1.0, which in turn is based upon DikuMUD. While none of my work has actually been used by the Medievia team, I am still part of the MUD community and feel it is important that I make my stance clear on this matter. With games like Medievia around, more and more developers are choosing not to make their work open source - they fear that people will do the same with their work as Michael Krause (aka Vryce) did with Medievia.
And before anyone comments further, allow me to assure you that I (among several others) HAVE seen the source code. I also have a copy of a fax signed by Krause (under penalty of purjery) stating the code is indeed Medievia IV. Statistical comparisons of the Medievia IV source code with Merc 1.0 have revealed many thousands of IDENTICAL lines of source code, along with comments in the Medievia code which are signed "Furey" or "Kahn" (both of whom were authors of Merc 1.0).
This is a clear-cut case of a parasite within an open-source community, who is only interested in personal gain regardless of how much he damages the community itself.
You can read more about the situation (with a longer explaination of exactly why I am as angered by his rape of my community) on my website: http://www.kavir.org - click on "Merc/Medievia info". Note that much of the information has had to be removed after threats from Vryce, but it is still all available on two mirror sites (do a text-search for "important" to find them).
Actually, they're in their 8th year of development. However, for almost that long they've been in direct violation of the licenses which they originally agreed to in order to use the code they started out with.
It's unfortunate that many people simply don't care - but for those like myself who put in countless hours of work to create the software which other people can use to run their own games, it's very insulting to find our names ripped out of the credits and someone else making money from something we gave out for free.
In this case, Medievia is based upon Merc 1.0, which in turn is based upon DikuMUD. While none of my work has actually been used by the Medievia team, I am still part of the MUD community and feel it is important that I make my stance clear on this matter. With games like Medievia around, more and more developers are choosing not to make their work open source - they fear that people will do the same with their work as Michael Krause (aka Vryce) did with Medievia.
And before anyone comments further, allow me to assure you that I (among several others) HAVE seen the source code. I also have a copy of a fax signed by Krause (under penalty of purjery) stating the code is indeed Medievia IV. Statistical comparisons of the Medievia IV source code with Merc 1.0 have revealed many thousands of IDENTICAL lines of source code, along with comments in the Medievia code which are signed "Furey" or "Kahn" (both of whom were authors of Merc 1.0).
This is a clear-cut case of a parasite within an open-source community, who is only interested in personal gain regardless of how much he damages the community itself.
You can read more about the situation (with a longer explaination of exactly why I am as angered by his rape of my community) on my website: http://www.kavir.org - click on "Merc/Medievia info". Note that much of the information has had to be removed after threats from Vryce, but it is still all available on two mirror sites (do a text-search for "important" to find them).