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User: mittermeyer2

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  1. WWII Online downnotout- Community is the Message on Pay to Play · · Score: 1

    WWII Online was originally a fiasco in that they really released a beta not a functioning game. However they have fixed it up and right now it is very playable. What's very unique about WWIIOL is the degree to which the developers are taking direction from the user, and will even show up in the middle of games to talk and play. From a business perspective they have to be breaking even or losing money. The value in the company now is the code that could be repurposed to some other kind of FPS game. An urban car wars game comes to mind. I would gladly pay up to $15/month for this service. But even at $20 the entertainment value is hard to beat. You just can't get tanks shooting at planes that shoot at infantry that hide behind bushes, all run by players not AI, and everyone is realistically squishy vulnerable. Yeah I'll pay. In a more general sense the ultimate online game would be the IRC community rendered as a virtual world. Folks build their holodeck program/chat rooms and invite them in. The community is the message.