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User: XTORage

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  1. BAD BAD BAD! on Pay to Play · · Score: 1

    I am sure mr.carmack will like my praise when it comes to marketing a product in a moral fashion. The pay for play system is for suckers. If you wanted to be raped for your money, be my guest it is just a stupid idea that benefits nobody but the game developer. I believe that with 3d there is still yet much work to be done in developing standards. We've already made one with quake, host your own server and it's tonnes of fun. There are other methods for massively parallell computing environments for games like everquest which could work just as good as having a multi-million dollar mainframe host it. With the host your own server you get much more diversity and much more availability. Quake also set the standard for mods, an impossibility with everquest! That is why I know ID software has charted a course that puts them outside of this type of marketing, and rightfully so, I am disgusted with any company that resorts to such methods. I agree with the competition aspect of things, and that there wouldn't be as much of it if the industry widely adopts this format. The problem is, there may be too many suckers out there and they may just outnumber us smart folk. Yes the interactivity of the environment is increased, but perhaps if I could talk with mr. carmack we could throw around ideas in regards to doing the same thing without the P4P marketing system. So what-->when a company decides that supporting an old game is too expensive they just pull the plug on us?
    The thing that I find most offensive is the fact that these business's have the gall to charge you for the game in the first place. Take everquest. I read the reviews, thought it looked ok, but then didn't notice that it was a monthly service thing because of the obscure warning on the box, written finer than their damn normal legal disclaimer print. How annoying. Many people bought that game because they heard good things only to have problems taking it back after opening it and attempting to run it when it won't without handing over a credit card number.
    Geez---games are more for kids anyways, how many of them do you suppose have credit cards? Only the big kids do, and this one sure the hell ain't paying 1 red cent for P4P type models because the more we support them, the more prevalent they will become.
    They are the newest scourge of the industry, the whole lot of them should be boycotted.
    There are other more creative ways for building up extra money without forcing people to send their CC numbers online, without making them pay sh*t. I have an idea, it has enormous profit potential, probably more than a measly $20 a month per player, which I am not going to freely disclose here. LOL. If anybody wants it they will have to prove to me who they are, make some sort of agreement to not use it without cutting me in on a piece of the action, and then they can have it. Anything short of carmack himself emailing me will not illicit that information (in fact even he would have to call me direct anyways because email communications are by far too easily faked and email servers to insecure and easily hacked). I am a problem solver, I know what problems and and I can usually figure out how to fix them. (or a classical term for me would be "tinkerer"). I need to be as I am a web-designer/computer programmer. Sure I don't know everything but I do have a solid grasp and understanding of how things work (I repair busted computer hardware, I got my dvd-burner for free that way, it was sitting in the junk pile at a computer parts distributor's warehouse, and yes indeed it was broken but I fixed it...lol). In fact I can even go off on a rant and tell you how windows and even the internet itself is obselete and cluttered with useless formats that only serve to convolute things and make people with jobs like mine have to be a freakin rocket scientist(or jack of all trades). I'm telling you everwhere I look in computer software I see less and less innovation as these companies keep milking us, another compliment for carmack was that the curved surface support (model tesselisation, which is something that was already thought of long before there was computer hardware that could actually do this!) along with the shader support in quake 3 was THE MOST IMPRESSIVE advancement I've seen in games. And while I gotta give props to the unreal developers for their excellent visual quality (and the water algorithm was sharp!), quake 3's improvements even beat that out because curved surfaces and shaders are so damn nice. It will be interesting to see the unreal 2 engine, as well as the quake 4 engine, it should be a pretty heated battle and I wish john the best in "beating the piss out of unreal" take 2. LOL Anybody here still play quake 2? I need more victims to try out. MUHAHAHAHA! Look for me if you do--I play OSP tourney alot on instagib servers. {XTO}Rage