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User: zippy_109

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  1. IP Multicast on Designing Multiplayer Game Engines? · · Score: 1

    For sending identical datasets to groups of clients, multicast is the way to go.

  2. Re: UDP broadcasting on Designing Multiplayer Game Engines? · · Score: 1

    Use IP Multicast. It does not restrict you to LANs and is gettine more widely depoloyed everday. It used the class D address space and uses the routers in the path to maintain group memebership. In this way the server sends the data (UDP) to a single destination address and the distribution tree and packet replication is handled by the routers.