ahh, but if the PS3 is PPC based, as it is widely speculated, then this will make it much easier for 3rd party game vendors to port their PS3 games to the XBox platform...(and vice versa) but give sony marketshare this will be a net win for M$
Obviously architecture is important, but distance between trasistors equals time, and in the gigahertz range it starts to become a serious problem, more so than it has ever been. I don't think Sparc is dead yet, it is just very difficult to compete against Intel's resources. Sun's design has to be it that much better.
One of Sun's problems is that they don't have a world class Fab. And high end logic is not TI's game, not like Intel or IBM. Granted speed isn't everything, but you start behind the 8 ball when your technology isn't as good.
ahh, but if the PS3 is PPC based, as it is widely speculated, then this will make it much easier for 3rd party game vendors to port their PS3 games to the XBox platform...(and vice versa) but give sony marketshare this will be a net win for M$
I imagine the Power4 team has some decent compilers. Their customers care about performance not MHz
that is a horrible analogy
Obviously architecture is important, but distance between trasistors equals time, and in the gigahertz range it starts to become a serious problem, more so than it has ever been. I don't think Sparc is dead yet, it is just very difficult to compete against Intel's resources. Sun's design has to be it that much better.
One of Sun's problems is that they don't have a world class Fab. And high end logic is not TI's game, not like Intel or IBM. Granted speed isn't everything, but you start behind the 8 ball when your technology isn't as good.