1. Create an internetservice where users create accounts so they can pay for media, and keep track of what they payed for. 2. Let the p2p networks serve as your marketing. 3. Make this internetservice standardized so player devices/programs can interface them.
The player gives the listener two choices when listening to music:
a) Pay for the song and get the full-quality-version.
b) If you for some reason already got the full-quality-version pay for it anyway.
The future: Spawn a seperate company to keep tack of all databses. Include all digitaly storable information in this system (music,books,software...) Streaming media. PAN. Mobile devices... Users can store listening settings on server (effekts, surround, eq, you name it)...
1. Create an internetservice where users create accounts so they can pay for media, and keep track of what they payed for.
2. Let the p2p networks serve as your marketing.
3. Make this internetservice standardized so player devices/programs can interface them.
The player gives the listener two choices when listening to music:
a) Pay for the song and get the full-quality-version.
b) If you for some reason already got the full-quality-version pay for it anyway.
The future:
Spawn a seperate company to keep tack of all databses. Include all digitaly storable information in this system (music,books,software...)
Streaming media. PAN. Mobile devices...
Users can store listening settings on server (effekts, surround, eq, you name it)...
Why fight against the net when you can use it?