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User: Old+Wolf

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Comments · 1,798

  1. Re:Can't get Lego's like you used to on Why Can't LEGO Click? · · Score: 2

    Girls are a step backwards. You need several of them to get as many holes as one LEGO brick, and once you stick more than 2 or 3 of them together they fall apart.

  2. Re:Smash 'em up! on Why Can't LEGO Click? · · Score: 2

    My criterion was that you lost if the wheels fell off (but it was OK for the driver to fall out).
    This game annoyed my father greatly, because it was played in the hallway, and it left big dents in the skirtingboards and walls.

    While I'm here, why is LEGO declining? Because it's so damn expensive... cut it to 1/3 the price (I'm sure it doesn't cost that much to manufacture plastic), do a marketing blitz (when was the last time you saw a LEGO ad on TV?) and we might see a revival.

  3. amifirstpostornot? on HP To Sell Custom High-Security GNU/Linux Distro · · Score: 0, Offtopic

    With this new numbering system you can't tell who was first really..

  4. Re:Time-shifted pay-per-view? on Rent A Downloadable Movie · · Score: 2

    Undoubtedly, it will try to go online and verify your version of the movie against its central server, to see if you've already watched it or not.

  5. Re:Depends.. on Report Security Problems, Face The Consequences · · Score: 2

    This isn't like someone's house.. It's like a shopfront in a mall, but with no glass, and the guy reached out his hand to check whether there were actually no glass, or whether it were just very clean so it appeared invisible

  6. Re:Bounds checking on The D Programming Language · · Score: 1

    It doesn't mean more memory must be allocated. How do you think D (or other languages) keep track of the information required to store the length?

    If you pass an Array object in C++ to a function, it'll know how big it is, since Arrays do have the size property.

    If you don't want to check bounds on each access, then don't. Just provide the length() etc. functions.

  7. Re:Bounds checking on The D Programming Language · · Score: 2

    This isn't irony at all, it's exactly my point: to maintain array bounds and check bounds is slow. It's good to be able to whack stars and square brackets in my C code and have it run fast, since I know what I'm doing.

    You can use a template-based array class in C++, which (at a guess) will be no slower than Basic or Java arrays:

    Array Karma(1000);
    Karma[1001] = 50; // bounds checked so doesnt crash

    etc. , and just not use the * and [] syntax. If you were feeling really leet, you could make some macros and typedefs to make your arrays look pretty Basic-like or C-like.

  8. Re:Nothing to see here, move along . . . on New Moon Formation Model · · Score: 2

    What have miserable string instruments got to do with this?

  9. Re:Sometimes you need to bring out the sledghammer on On The Costs of Full Security Disclosure · · Score: 2

    I read the report on CERT and not eEye, why aren't we bashing them too?

    These agencies report thousands of bugs. Before Code Red struck, how were they to know that this particular one would turn out to be big?

  10. Re:This is Wonderful News on Battling Steganography · · Score: 2

    Well, Skylarov is currently in jail for breaking ROT13

  11. Re:Wrong. on Battling Steganography · · Score: 2

    If you take a photo of a TV screen, it comes out black..

  12. Re:SECURITY BY DEFAULT on The D Programming Language · · Score: 2

    It's called "Visual Basic" (seriously, no joke here).

    Builtin security = slower runtime. If you know how to program then you don't write code with buffer overruns. If you don't, then you can use a bounds-checking coddle langauge like VB.

  13. Re:Overloading? on The D Programming Language · · Score: 2

    The real reason? He couldn't get it to work in his compiler..

  14. Re:ASM ROCKS !!! :) on The D Programming Language · · Score: 3, Funny

    There used to be a guy called Stewart something on Fidonet programming board, who would argue that ASM was the most portable of any language, and he could cross-compile his project (with millions of lines of code) onto any new CPU. It was great fun

  15. Sol? on Planetary System Similar to Sol Discovered · · Score: 2

    What is this 'Sol' ?

    Furthermore, is its version 8 any better than its version 7?

  16. Re:Humans easier to clone than cloneing news stori on Is Human Cloning Easier Than Thought? · · Score: 2, Informative

    I would have called 'organ factory' the most ethical use, and 'have a best friend' down the bottom of the scale :)

    Being able to clone ones with the consciousness module disabled might pacify all the ethics weenies, on the organ factory front ?

  17. Re:Lies damned lies and benchmarks on Final Fantasy At 2.5FPS · · Score: 1

    Well, what someone claims to achieved is pretty much the same as what they say they did, you aren't saying very much here.
    Although, it seems that the '=' relation has been in doubt lately..

  18. Re:What's the deal with 4:20? on Human Clock (Complete with Hands!) · · Score: 1

    It's a codeword for Kevin Mitnick, or something like that.

  19. Isn't this ironic... on Human Clock (Complete with Hands!) · · Score: 2

    (110) Connection timed out

  20. Re:SSL anyone? on Broadband Crackdown · · Score: 2

    Well, on their website they say that their certificates are only supported by Internet Explorer 5.01 and higher. I think this would explain your problem.

  21. Re:Fight Fire With Fire? on Dolby Tells NetBSD Project: Don't Decode AC3 · · Score: 2
    This is an idea I sputtered on IRC a few moments ago, and really didn't get any interesting conversation.

    I'm speechless...

  22. Re:Give it up people! on Dolby Tells NetBSD Project: Don't Decode AC3 · · Score: 2

    You're hoist by your own petard. The original poster mentioned that it would be illegal for him to take a GPL project, and copyright and patent it and make non-GPL additions and so on. However, you start ranting about sale prices and so forth. How about reading things before you reply to them?

  23. Re:Wow. on Dolby Tells NetBSD Project: Don't Decode AC3 · · Score: 2

    Well, the FSF will just become a registered company, and allow any developer to join it for free, and we will still have the same situation (and probably the FSF will be considered the largest development company in the world :)

  24. Re:What IPR? on Dolby Tells NetBSD Project: Don't Decode AC3 · · Score: 4, Insightful

    It's situations like this that make corporations (not looking at anyone in Redmond in particular here) reluctant to publish specs for their protocols.

  25. Re:Jesus. on Dolby Tells NetBSD Project: Don't Decode AC3 · · Score: 1

    If they're interested in more surfs they should just annex the coastline and leave the interiors as they are..