Yes, many web sites are big and impersonal. But there is a large community of people that do not use the web to interact.... And those people have always been there. I'm refering to those who use talkers, MUSHes, MUDs, MOOs, and all the various other MU* to interact. There are a great number of games that aren't based on questing or killing, but on working interactively to create different stories.
On these games, people do connect. Friendships, relationships do happen. And it/is/ a community in the most basic sense of the word. People take care of each other. People care about each other. Yes, there are annoying people who flame, but they tend to get policed out by those who care about the place.
As one brief example, a friend of mine is about to undergo a kidney transplant, and is offline for the time being. When this was announced to the game that we both play on, four different people stepped up to offer to be donors. How is that not a community?
www.scottevest.com :)
They're delightful.
Yes, many web sites are big and impersonal. But there is a large community of people that do not use the web to interact.... And those people have always been there. I'm refering to those who use talkers, MUSHes, MUDs, MOOs, and all the various other MU* to interact. There are a great number of games that aren't based on questing or killing, but on working interactively to create different stories.
/is/ a community in the most basic sense of the word. People take care of each other. People care about each other. Yes, there are annoying people who flame, but they tend to get policed out by those who care about the place.
On these games, people do connect. Friendships, relationships do happen. And it
As one brief example, a friend of mine is about to undergo a kidney transplant, and is offline for the time being. When this was announced to the game that we both play on, four different people stepped up to offer to be donors. How is that not a community?