I totally agree. Max Payne showed something past the usual focus on realism content. When the dream senquence came on, it was like re watching a part of Requiem for a dream.Plus the cool flashbacks coupled with the erery sounds effects made the game twice as fun. The designers focused on the asthetic pleasure, and it turned out to be my favorite part in the game.
I totally agree. Max Payne showed something past the usual focus on realism content. When the dream senquence came on, it was like re watching a part of Requiem for a dream.Plus the cool flashbacks coupled with the erery sounds effects made the game twice as fun. The designers focused on the asthetic pleasure, and it turned out to be my favorite part in the game.