I don't think many people would expect a professionally managed corporate network to rely on autoconfiguration alone when DHCP grants a lot more flexibility. It's still a boon to home users and the less technically able.
3D itself is not the mistake, what maimed the genre has been clone after clone of cookie cutter RTS games trying to emulate the few that have been truly successful.
Total Annihilation is still playable today, and exemplifies the potential of an RTS done right. No other game has come close and it has been nearly a decade since release. This will finally change next year with the release of Supreme Commander, a long awaited next-generation RTS.
Of course, saying something like next-generation is silly, but almost all of the RTS games around now use the same formula and interface that has been around since the beginning. A few notable games have adapted or formed sub-genres (Myth, Total War), but the core RTS experience has been the same for far too long.
I too had lost hope in the RTS genre, but a time will come when it will regain it's past glory.
That was only a pre-beta preview. The Beta 1 drop on June 17th is much more complete and usable. It's still missing a number of features (e.g. sort-object ascending only), but they are making progress and it's a huge improvement over cmd.
Just so you know, ipv6.exe was deprecated when they 'finished' the stack. Using the IPv6 contexts in netsh.exe (which also configures v4+v6 TCP port proxies) is much better.
Microsoft's toolset has been improving over time and you can download Windows ports for most common utilities. I'm all for a new and improved shell, but the MSH beta has been available for some time and it's a long way from release.
I don't think many people would expect a professionally managed corporate network to rely on autoconfiguration alone when DHCP grants a lot more flexibility. It's still a boon to home users and the less technically able.
It's also the scripting language used by Supreme Commander.
3D itself is not the mistake, what maimed the genre has been clone after clone of cookie cutter RTS games trying to emulate the few that have been truly successful.
Total Annihilation is still playable today, and exemplifies the potential of an RTS done right. No other game has come close and it has been nearly a decade since release. This will finally change next year with the release of Supreme Commander, a long awaited next-generation RTS.
Of course, saying something like next-generation is silly, but almost all of the RTS games around now use the same formula and interface that has been around since the beginning. A few notable games have adapted or formed sub-genres (Myth, Total War), but the core RTS experience has been the same for far too long.
I too had lost hope in the RTS genre, but a time will come when it will regain it's past glory.
A few links on Supreme Commander:
E3 Presentation (Google Video)
E3 Trailer (Google Video)
Perhaps their research algorithms could find their way into something real.
That was only a pre-beta preview. The Beta 1 drop on June 17th is much more complete and usable. It's still missing a number of features (e.g. sort-object ascending only), but they are making progress and it's a huge improvement over cmd.
In MSH, drive letters become a bit more complex, as they provide mapping for filesystems, the registry, and more.
( set-location / cd)
sl HKLM:\Software\Microsoft\Windows\CurrentVersion
gci
(get-childitem / dir)
Easy enough to hardlink files. I do wish there were real symlinks, rather than 'shortcuts', though.
Just so you know, ipv6.exe was deprecated when they 'finished' the stack. Using the IPv6 contexts in netsh.exe (which also configures v4+v6 TCP port proxies) is much better.
Microsoft's toolset has been improving over time and you can download Windows ports for most common utilities. I'm all for a new and improved shell, but the MSH beta has been available for some time and it's a long way from release.
With stateless autoconfiguration and the other goodies in v6, it's not that big a hassle. Besides, that's why we have DNS.
Also, an IPv6 address is 32 digits.
They cause my system to bsod when I run some programs with 2x or Quincunx on.