ericsson,nokia,etc all uses their own ui's,etc with symbian to make the phones "work like another of our mobiles". by doing this people could continue "doing what they've always done".
/ Jonas
actually there was a demo made by a friend of mine with afx music (with warprecords allowing it). altho i don't consider it to be too fitting to the music but alot of people liked it. detached - to cure a weakling child
first up: the identification isn't always correct for "unknown" cpu's (the coppermine name is prolly not in the cpuid info)
second up: notice the SSE flag, the pII family was ppro+mmx, SSE was for pIII.. so it's somewhere in the same family
/ jonas lund
In the case of supporting the ps2 vu's, goto is a gift from (insert the god you worship). And i think the same would apply for other vertex/pixel shading units. Why? Because the VUs has a very small amount of memory and to get the most of it you should almost count cycles aswell. I haven't tried vectorC but considering the VU i think it's the only sane option apart from the stuff in asm(that i think might be preferable anyhow). As for Cg i think i have to agree with the points Codeplay makes about Cg being too simple and aimed at the current NVidia implementations, but the statement itself is to be considered FUD.
I have been working with 3d for some years now and spent the last two years coding professionally for the PS2 and Dreamcast.
IMHO most stuff defining appearance(bumpmap,etc) should when it comes to supporting 3d hardware be translated from a really high level(renderman?). Cg feels too lowlevel and specific for this, especially if you plan on supporting consoles. vectorC could possibly(though questionable in reality?) get away in this case because the most of the code will be C/C++ anyhow and thus the specific code could be taken out and recompiled with vectorC when aiming for performance.
First off, I know that i'm not good at grammars but i'll try to get them correct so that you can take my points seriously. (I didn't notice that the posts were html the first time I posted, so that made me a bit paranoid about the usage of br tags.) Anyhow, back to the topic Gamers pays for my prizemoney and my salary, so i don't have anything agains't them. Secondly i've been to Dreamhack three times and Assembly once, I certainly hope that you've visited both aswell and had some experience with the way things really are instead of judging by their webpages. Another thing that would make Assembly more commercial is that they have 24h broadcasts from the event on a cable channel in Helsinki
But the real issue i have with Dreamhack is the attitude and intent of the organisers I won prizes in the compos at Dreamhack in 98 and 99, both times i got some hardware that was donated by some sponsors(and selling an ISDN-router isn't especially easy). They've improved on this point and a friend of mine who won best of show last year got about 1600 euros.
But by putting this in contrast to Assembly you start wondering how much money they keep for themselves. This year the first prize in the democompo alone is 5000 euros, and the sums have been along the same amounts for some years now. This could be understandable if the organising Dreamhack was more expensive, but i personally have a very hard way seeing why. 1: Dreamhack has been arranged in Jonkoping and Borlange, Assembly is arranged in Helsinki that is the capital of Finland. Looking at that i have a hard time beliving that the rent is more expensive for Dreamhack,Martin Ojes who is the main organiser of Dreamhack has been complaining about the rent in a discussion. 2: Dreamhack has more attenders than Assembly, this should give a bigger profit, so you start wondering where the money goes.
So either they keep the money or just plain suck at handling them.
Some other things that makes you wonder about how things really are is: 1: Dreamhack set out to be a BIG event from the first time they arranged it, by getting big premises and announcing to be the biggest one in sweden. Assembly on the other hand was first held in 92, they also intended to make a big event but it wasn't for the money back then as with Dreamhack. 2: Dreamhack just copied the competition rules from Assembly or TheParty atleast one year(maybe more?). this shows that they themselves don't have a clue 3: In 99, the guards openly said that Finnish people weren't allowed inside. This was due to a couple of them behaving really badly in 98. But not allowing any Finnish people inside? That almost feels rac*****. The few Finnish people that actually came back in 99 promised that they wouldn't even come back to 'this s***hole'. 4: And a last point that's not very objective is that most people(sceners and gamers) does seem to have more fun and are more social at Assembly due to various events and other happenings. The Dreamhack organisers 'just' gives people places at tables and a network and events they've copied from other parties, they simply don't have the soul that gives a good feeling and a great party
If you consider all that i'm sure you can understand my standpoint about Dreamhack, The organisers of The Gathering are closely tied to the ones at Dreamhack and i've heard some but not as bad stories about TG.
in scandinavia we have a long tradition of large parties
dreamhack in sweden had 5000 attenders last winter the gathering usually has about the same amount aswell, taking place in norway
lanparties isn't for nerds at all tho imho. even if dreamhack and tg has roots in the demoscene they are looked down upon nowadays as just another commercial event.
there are 2 other alternatives among the bigger events that still has some sort of respect them being assembly in finland and theparty in denmark with stronger roots and better connection to the demoscene still today, thus being accepted even by most hardcore people
there are a bunch of events all around europe aswell, but for the really big stuff,
everybody's mentioned aphex twin but imho he's gone over the top in recent years, he just sells records on his ego these days as the music isn't good anymore really.
his old works however select ambient works 85-92 and saw2 (the sequel) were really good, if you liked sasha i think you'd like saw1.
as usual when it comes to electronic music i have to put in a word for brothomStates who's released one album and one ep there, but if you look around on the net and in various stores you can find older, some just released electronically and some on other labels, and most of those are atleast as good stuff he did before warp.
when we are at warp i can agree with alot of people that boards of canada are good, their classic album(and the best by most peoples choice) is "music has a right to children" , really a superb ambient album.
boards of canada were on skam earlier, and releasing music there is bola, his best album is "soup" , he is quite unknown but soup is ranked over everything else by people that know him:)
warp/skam has most of the hardcore electronica covered, but if you wanna go wider and go around techno music(and i think you really meant that earlier:) i'd say the obvious names are astral projection(trance legends),future sound of london(actually going back more to the ambient area, but very good), lfo(a real oldie, his lfo tune is something) , paul van dyk, armand van helden, daft punk , artists playing at ibiza(mtve.com oughta give you a hint on those).
there's alot more out there but as i know some active artists i guess i'll gotta do a shoutout to all friends in the techno/electro-scene.
sense (adam raisbeck) http://sense.unif.com
md (jaakko manninen)
frank bolero (fredrik åslund) http://frankandbill.scene.org
bStates (lassi nikko) http://www.brothomstates.com
lackluster (esa ruoho)
ilkae (krystian&aaron)
m3rck (a publisher of all of the above's works) http://www.m3rck.net
everyone in tpolm!
soundfiction(swedish dj friends) http://www.soundfiction.nu
/ jonas lund
ericsson,nokia,etc all uses their own ui's,etc with symbian to make the phones "work like another of our mobiles". by doing this people could continue "doing what they've always done". / Jonas
actually there was a demo made by a friend of mine with afx music (with warprecords allowing it).
altho i don't consider it to be too fitting to the music but alot of people liked it.
detached - to cure a weakling child
well if this makes you happier. mr brothomStates on warprecords did the music for 4 of the demos.
;)
X14
The Nonstop Ibiza Experience
Codename Chinadoll
Megablast (the demo that opened up the world of non-popmusic for me))
He also did some code for Square and some quick 3dmodelling for te2rb (hey where's my dvd?
/ Jonas Lund aka whizzter/woorlic&TPOLM
first up: the identification isn't always correct for "unknown" cpu's (the coppermine name is prolly not in the cpuid info)
second up: notice the SSE flag, the pII family was ppro+mmx, SSE was for pIII.. so it's somewhere in the same family
/ jonas lund
In the case of supporting the ps2 vu's, goto is a gift from (insert the god you worship).
And i think the same would apply for other vertex/pixel shading units.
Why?
Because the VUs has a very small amount of memory and to get the most of it you should almost count cycles aswell.
I haven't tried vectorC but considering the VU i think it's the only sane option apart from the stuff in asm(that i think might be preferable anyhow).
As for Cg i think i have to agree with the points Codeplay makes about Cg being too simple and aimed at the current NVidia implementations, but the statement itself is to be considered FUD.
I have been working with 3d for some years now and spent the last two years coding professionally for the PS2 and Dreamcast.
IMHO most stuff defining appearance(bumpmap,etc) should when it comes to supporting 3d hardware be translated from a really high level(renderman?).
Cg feels too lowlevel and specific for this, especially if you plan on supporting consoles.
vectorC could possibly(though questionable in reality?) get away in this case because the most of the code will be C/C++ anyhow and thus the specific code could be taken out and recompiled with vectorC when aiming for performance.
/ Jonas Lund
First off, I know that i'm not good at grammars but i'll try to get them correct so that you can take my points seriously.
(I didn't notice that the posts were html the first time I posted, so that made me a bit paranoid about the usage of br tags.)
Anyhow, back to the topic
Gamers pays for my prizemoney and my salary, so i don't have anything agains't them.
Secondly i've been to Dreamhack three times and Assembly once, I certainly hope that you've visited both aswell and had some experience with the way things really are instead of judging by their webpages.
Another thing that would make Assembly more commercial is that they have 24h broadcasts from the event on a cable channel in Helsinki
But the real issue i have with Dreamhack is the attitude and intent of the organisers
I won prizes in the compos at Dreamhack in 98 and 99, both times i got some hardware that was donated by some sponsors(and selling an ISDN-router isn't especially easy). They've improved on this point and a friend of mine who won best of show last year got about 1600 euros.
But by putting this in contrast to Assembly you start wondering how much money they keep for themselves. This year the first prize in the democompo alone is 5000 euros, and the sums have been along the same amounts for some years now.
This could be understandable if the organising Dreamhack was more expensive, but i personally have a very hard way seeing why.
1: Dreamhack has been arranged in Jonkoping and Borlange, Assembly is arranged in Helsinki that is the capital of Finland. Looking at that i have a hard time beliving that the rent is more expensive for Dreamhack,Martin Ojes who is the main organiser of Dreamhack has been complaining about the rent in a discussion.
2: Dreamhack has more attenders than Assembly, this should give a bigger profit, so you start wondering where the money goes.
So either they keep the money or just plain suck at handling them.
Some other things that makes you wonder about how things really are is:
1: Dreamhack set out to be a BIG event from the first time they arranged it, by getting big premises and announcing to be the biggest one in sweden. Assembly on the other hand was first held in 92, they also intended to make a big event but it wasn't for the money back then as with Dreamhack.
2: Dreamhack just copied the competition rules from Assembly or TheParty atleast one year(maybe more?). this shows that they themselves don't have a clue
3: In 99, the guards openly said that Finnish people weren't allowed inside. This was due to a couple of them behaving really badly in 98. But not allowing any Finnish people inside? That almost feels rac*****. The few Finnish people that actually came back in 99 promised that they wouldn't even come back to 'this s***hole'.
4: And a last point that's not very objective is that most people(sceners and gamers) does seem to have more fun and are more social at Assembly due to various events and other happenings. The Dreamhack organisers 'just' gives people places at tables and a network and events they've copied from other parties, they simply don't have the soul that gives a good feeling and a great party
If you consider all that i'm sure you can understand my standpoint about Dreamhack, The organisers of The Gathering are closely tied to the ones at Dreamhack and i've heard some but not as bad stories about TG.
- Jonas Lund (AKA Whizzter of Woorlic&TPOLM)
in scandinavia we have a long tradition of large parties
/jonas
dreamhack in sweden had 5000 attenders last winter
the gathering usually has about the same amount aswell, taking place in norway
lanparties isn't for nerds at all tho imho.
even if dreamhack and tg has roots in the demoscene
they are looked down upon nowadays as just another commercial event.
there are 2 other alternatives among the bigger events that still has some sort of respect
them being assembly in finland
and theparty in denmark
with stronger roots and better connection to the demoscene still today,
thus being accepted even by most hardcore people
there are a bunch of events all around europe aswell,
but for the really big stuff,
welcome to scandinavia
Title: A COMBINED INTRAFRAME AND INTERFRAME TRANSFORM CODING SYSTEM
Ser. No.: 479,766 Filed: 83/03/28 (now abandoned)
doesn't that patent count as prior art?
/ jonas
everybody's mentioned aphex twin but imho he's gone over the top in recent years, he just sells records on his ego these days as the music isn't good anymore really. his old works however select ambient works 85-92 and saw2 (the sequel) were really good, if you liked sasha i think you'd like saw1. as usual when it comes to electronic music i have to put in a word for brothomStates who's released one album and one ep there, but if you look around on the net and in various stores you can find older, some just released electronically and some on other labels, and most of those are atleast as good stuff he did before warp. when we are at warp i can agree with alot of people that boards of canada are good, their classic album(and the best by most peoples choice) is "music has a right to children" , really a superb ambient album. boards of canada were on skam earlier, and releasing music there is bola, his best album is "soup" , he is quite unknown but soup is ranked over everything else by people that know him :)
warp/skam has most of the hardcore electronica covered, but if you wanna go wider and go around techno music(and i think you really meant that earlier :) i'd say the obvious names are astral projection(trance legends),future sound of london(actually going back more to the ambient area, but very good), lfo(a real oldie, his lfo tune is something) , paul van dyk, armand van helden, daft punk , artists playing at ibiza(mtve.com oughta give you a hint on those).
there's alot more out there but as i know some active artists i guess i'll gotta do a shoutout to all friends in the techno/electro-scene.
sense (adam raisbeck) http://sense.unif.com
md (jaakko manninen)
frank bolero (fredrik åslund) http://frankandbill.scene.org
bStates (lassi nikko) http://www.brothomstates.com
lackluster (esa ruoho)
ilkae (krystian&aaron)
m3rck (a publisher of all of the above's works) http://www.m3rck.net
everyone in tpolm!
soundfiction(swedish dj friends) http://www.soundfiction.nu
/ jonas lund