I just can't. I feel like if I'm going to spend 200 bucks, it has to be the latest and the greatest, general gaming card. Which means like 400 bucks... my next problem is that I then worry about the rest of my computer. Its like if its not a totally perfect gaming rig, why bother upgrading at all. Anyone else have this problem/compulsion?
Well first of all, you'd need a HUGE amount of m&ms.. and you'd either have to be a total go expert with a great memory, or you'd need to draw out a 19x19 board.
Go is VERY popular actually and its really like a martial art in that the ranks are perfectly laid out. After you get a stable ranking you should be able to make the game a perfectly even match just by giving the lesser player a handicap equal to the difference in ranks.
Its really so much like a martial art in so many ways.
Supposedly all matter in the universe was present in the big bang, right? This means that conceivably, the amorphous blob of plasma or whatever that the earth eventually cooled from was also present and perhaps reflected some light back then. Now certainly the earth-plasma didn't travel faster than light, so this is where I get confused. The distance between earth and the big bang is X number of light years, correct? Now the earth couldn't have traversed that distance at the speed of light because then it would, lose all its mass into energy or whatever(here I show my total ignorance of this whole concept). So how does this work. Wouldn't the light from the big bang have passed the earth by the time the earth gets to wherever it is? Meaning there is some limit on how far we can look back?
Computers are imperative, and until their architecture changes vastly, object oriented languages will simply by syntactic sugar for people who want a different approach, an object oriented approach to programming.
Its true that computers are getting fast enough, and compilers are good enough that C++ is negligibly slower than C but it doesn't mean that C is dead at all, and there are still many applications where one must use C. C is still the portable assembly of choice. It was once a standard and it should always be a standard until we have object oriented hardware, whatever that is, or something completely different. Your processor does not deal with objects; thinking in terms of objects can only take you away from the machine. If you want to see the most direct, human-readable, representation of code that has to be fast and efficient on multiple architectures, you use C.
And C is not a difficult language to use. That crud about it having the ease of use of assembly is simply not true. C is a simple, efficient language that does what is needed and has the power and flexibility to do anything easily,if you know a little about it. Its unfair for some OOP junkie brought up on javascript to claim that C is difficult to use because he doesn't like pointers. If he learned C first, he would be more familiar with pointers and more familiar with computer architecture as a result.
For someone to make a broad statement like that about a standard language being dead, I..just can't fathom someone saying that. He's probably trying to kill it by spreading rumors because he's an OOP junkie as mentioned above. I wish I hadn't read this thing 2 days after it was posted because this needs to be said. Everyone is brought up on OOP languages lately, so no one really knows the alternatives, and they just stick with what they know and thats not necessarily a good thing.
My grandmother died and so we got plane tickets rather spur of the moment to go to her funeral. The government assumes that terrorists are impetuous and never plan things out so people who get plane tickets spur of the moment are sometimes randomly checked. My, I think Delta ticket, had "XXX" or something in one corner. I was carrying a graphics tablet which they painstakingly searched.
If you travel with other people, everyone should check their tickets and determine who if anyone will be searched and then manipulate carry-ons to minimize search time. i.e., I should have seen the Xs and given the tablet to my father to carry.
From the article:
"'When necessary, the exercises will be password protected,' Grosse continued, indicating its seriousness."
I think that's hilarious, I don't know why. He doesn't say 2048 bit RSA with AES, he doesn't say even that the game packets will be encrypted...just "password protected". THAT'S how serious it is.
Sounds like the Free Software Foundation is kicking ass and taking names. The GPL is a legally binding document and they have every right to defend it.
Why I Can't make a DOOM 3 clone
on
Razor Blade Games?
·
· Score: 5, Insightful
I've been programming for many many years on many different platforms, I'm an expert in C and x86 assembly and I've done a lot of stuff with OpenGL and a good amount with DirectX not to mention being proficient in just about any area of programming you could think of. The problem is that a game engine like DOOM 3 is not a stand-alone work. It is rather the evolution of the first DOOM engine through all the iterations of Quake. I could write the first DOOM engine. I could probably even write something like Quake 2. But as a small developer, I cannot possibly break into this market when I'm competing with people who are evolving and reusing code that they've had for years. They just keep making it a little better. I can't do that because I don't have years and years of succesful 3d projects to draw from and improve upon.
No small developer can jump 6 levels of technology to get to the current state-of-the-art and compete with large developing firms. Programming, like everything, is an iterative process; so as games get larger(code-size) and more complex with more and better technology packed into them, it will be harder and harder for small developers to break in the market. Most of them end up buying a decent 3d engine from someone else. And with faster graphics cards and games like Warcraft 3 and PlanetSide, all games are beginning to rely on evolved technology. A small developer's game (whether its an FPS or an RTS or an MMORPG) can't compete with the beauty and speed of a large company's engine that has been revised and rewritten and composed of a multitude of high speed algorithms and computing tricks that have been drawn from a large code base. Which relegates us all to the realm of shareware...or, on the bright side, perhaps open source community projects.
The bottom line is that it is IMPOSSIBLE to keep people from pirating software. You can only make it very difficult. If its running on their computer, they can disassemble it and crack it. Its like those people who video tape movies. If you can see the movie, you can record it somehow regardless of what kind of crazy invisible visual artifacts are implanted. Until we have computers that are locked to the user and can't be opened(I mean the case itself), all software can be cracked.
In terms of a privacy issue, as long as this feature of the software is mentioned in the EULA, this seems fine. If you're a legitimate user, whats the problem. If you're not, you'd bypass the system anyway.
This is pretty obvious. Why haven't they done this before. I thought there was some logistical problem. If they can do this, then it seems that they should also be able to make a cloak out of a patchwork of cells, each containing a light emitter and a light detector. Then each of these cells would be wired(like a circuit board) to the cell directly opposite it. And, the "thermoptic camo" would probably have to be skin tight. If it wasn't then often the material would flex in unexpected ways causing the cells to mismatch. My original thought was that there is no technology to minaturize the cells to the point where it would actually look like like the object behind the cloak however, since they can't do a one way, front-to-back thing, they should be able to do the whole thing. One other thing. The suit would have to be not only custom tailored for the individual but custom built. I'm not re how that would work. To actually make sure that the cell on the top of the persons shoulder is linked to the one at the bottom of their feet.
I just can't. I feel like if I'm going to spend 200 bucks, it has to be the latest and the greatest, general gaming card. Which means like 400 bucks... my next problem is that I then worry about the rest of my computer. Its like if its not a totally perfect gaming rig, why bother upgrading at all. Anyone else have this problem/compulsion?
Well first of all, you'd need a HUGE amount of m&ms.. and you'd either have to be a total go expert with a great memory, or you'd need to draw out a 19x19 board. Go is VERY popular actually and its really like a martial art in that the ranks are perfectly laid out. After you get a stable ranking you should be able to make the game a perfectly even match just by giving the lesser player a handicap equal to the difference in ranks. Its really so much like a martial art in so many ways.
Supposedly all matter in the universe was present in the big bang, right? This means that conceivably, the amorphous blob of plasma or whatever that the earth eventually cooled from was also present and perhaps reflected some light back then. Now certainly the earth-plasma didn't travel faster than light, so this is where I get confused. The distance between earth and the big bang is X number of light years, correct? Now the earth couldn't have traversed that distance at the speed of light because then it would, lose all its mass into energy or whatever(here I show my total ignorance of this whole concept). So how does this work. Wouldn't the light from the big bang have passed the earth by the time the earth gets to wherever it is? Meaning there is some limit on how far we can look back?
Yeah Is there a reason why E-term isn't prior art? It doesn't update while the window is dragged, but...
Computers are imperative, and until their architecture changes vastly, object oriented languages will simply by syntactic sugar for people who want a different approach, an object oriented approach to programming. Its true that computers are getting fast enough, and compilers are good enough that C++ is negligibly slower than C but it doesn't mean that C is dead at all, and there are still many applications where one must use C. C is still the portable assembly of choice. It was once a standard and it should always be a standard until we have object oriented hardware, whatever that is, or something completely different. Your processor does not deal with objects; thinking in terms of objects can only take you away from the machine. If you want to see the most direct, human-readable, representation of code that has to be fast and efficient on multiple architectures, you use C. And C is not a difficult language to use. That crud about it having the ease of use of assembly is simply not true. C is a simple, efficient language that does what is needed and has the power and flexibility to do anything easily,if you know a little about it. Its unfair for some OOP junkie brought up on javascript to claim that C is difficult to use because he doesn't like pointers. If he learned C first, he would be more familiar with pointers and more familiar with computer architecture as a result. For someone to make a broad statement like that about a standard language being dead, I..just can't fathom someone saying that. He's probably trying to kill it by spreading rumors because he's an OOP junkie as mentioned above. I wish I hadn't read this thing 2 days after it was posted because this needs to be said. Everyone is brought up on OOP languages lately, so no one really knows the alternatives, and they just stick with what they know and thats not necessarily a good thing.
My grandmother died while my father and I were in Europe on business. We ended up being routed all over the place and I happened to have it with me.
My grandmother died and so we got plane tickets rather spur of the moment to go to her funeral. The government assumes that terrorists are impetuous and never plan things out so people who get plane tickets spur of the moment are sometimes randomly checked. My, I think Delta ticket, had "XXX" or something in one corner. I was carrying a graphics tablet which they painstakingly searched. If you travel with other people, everyone should check their tickets and determine who if anyone will be searched and then manipulate carry-ons to minimize search time. i.e., I should have seen the Xs and given the tablet to my father to carry.
From the article: "'When necessary, the exercises will be password protected,' Grosse continued, indicating its seriousness." I think that's hilarious, I don't know why. He doesn't say 2048 bit RSA with AES, he doesn't say even that the game packets will be encrypted...just "password protected". THAT'S how serious it is.
Sounds like the Free Software Foundation is kicking ass and taking names. The GPL is a legally binding document and they have every right to defend it.
I've been programming for many many years on many different platforms, I'm an expert in C and x86 assembly and I've done a lot of stuff with OpenGL and a good amount with DirectX not to mention being proficient in just about any area of programming you could think of. The problem is that a game engine like DOOM 3 is not a stand-alone work. It is rather the evolution of the first DOOM engine through all the iterations of Quake. I could write the first DOOM engine. I could probably even write something like Quake 2. But as a small developer, I cannot possibly break into this market when I'm competing with people who are evolving and reusing code that they've had for years. They just keep making it a little better. I can't do that because I don't have years and years of succesful 3d projects to draw from and improve upon.
No small developer can jump 6 levels of technology to get to the current state-of-the-art and compete with large developing firms. Programming, like everything, is an iterative process; so as games get larger(code-size) and more complex with more and better technology packed into them, it will be harder and harder for small developers to break in the market. Most of them end up buying a decent 3d engine from someone else. And with faster graphics cards and games like Warcraft 3 and PlanetSide, all games are beginning to rely on evolved technology. A small developer's game (whether its an FPS or an RTS or an MMORPG) can't compete with the beauty and speed of a large company's engine that has been revised and rewritten and composed of a multitude of high speed algorithms and computing tricks that have been drawn from a large code base. Which relegates us all to the realm of shareware...or, on the bright side, perhaps open source community projects.
The bottom line is that it is IMPOSSIBLE to keep people from pirating software. You can only make it very difficult. If its running on their computer, they can disassemble it and crack it. Its like those people who video tape movies. If you can see the movie, you can record it somehow regardless of what kind of crazy invisible visual artifacts are implanted. Until we have computers that are locked to the user and can't be opened(I mean the case itself), all software can be cracked.
In terms of a privacy issue, as long as this feature of the software is mentioned in the EULA, this seems fine. If you're a legitimate user, whats the problem. If you're not, you'd bypass the system anyway.
*cough* skynet *cough*
This is pretty obvious. Why haven't they done this before. I thought there was some logistical problem. If they can do this, then it seems that they should also be able to make a cloak out of a patchwork of cells, each containing a light emitter and a light detector. Then each of these cells would be wired(like a circuit board) to the cell directly opposite it. And, the "thermoptic camo" would probably have to be skin tight. If it wasn't then often the material would flex in unexpected ways causing the cells to mismatch. My original thought was that there is no technology to minaturize the cells to the point where it would actually look like like the object behind the cloak however, since they can't do a one way, front-to-back thing, they should be able to do the whole thing. One other thing. The suit would have to be not only custom tailored for the individual but custom built. I'm not re how that would work. To actually make sure that the cell on the top of the persons shoulder is linked to the one at the bottom of their feet.