While the prize money and contract with Branson cover what they have already spent in development of SS1, the contract is for a bigger version. Being able to fit more passengers onboard is likely going to mean needing to do a lot of R&D work updating the design. So they have made their money back for SS1, but they will likely need to spend even more to get a passenger version up and running.
Did I miss something, or did they abandon all the work they did on the parachute testing? From what I gathered the hover testing had more to do with controling thrust vectoring hardware than it did with vertical landing. Though I hadn't checked up on the AA site recently so they may have changed directions. But all things considered I find it hard to believe that they would abandon the relative simplicity (and proven reliability) of the parachute system for something as complicated as the vertical landing rig suggested.
Actually they are probably refering to TF2, it really was originally supposed to ship with Half-Life. I remember being excited about Half-Life for this very reason, and when they decided to delay TF2 for a patch (and much later as a standalone product)I almost didn't buy Half-Life at all... Funny that even before it's release I was more interested about Half-Life becuse of a mod than the actual game.
Normally this joke would get a blah and skip to the next post, but for some reason seeing it in morse code made me damn near wet myself laughing... (WTF is wrong with me?)
While the prize money and contract with Branson cover what they have already spent in development of SS1, the contract is for a bigger version. Being able to fit more passengers onboard is likely going to mean needing to do a lot of R&D work updating the design. So they have made their money back for SS1, but they will likely need to spend even more to get a passenger version up and running.
Heh, the obvious answer would be a tractor pull sim...
Did I miss something, or did they abandon all the work they did on the parachute testing? From what I gathered the hover testing had more to do with controling thrust vectoring hardware than it did with vertical landing. Though I hadn't checked up on the AA site recently so they may have changed directions. But all things considered I find it hard to believe that they would abandon the relative simplicity (and proven reliability) of the parachute system for something as complicated as the vertical landing rig suggested.
Actually they are probably refering to TF2, it really was originally supposed to ship with Half-Life. I remember being excited about Half-Life for this very reason, and when they decided to delay TF2 for a patch (and much later as a standalone product)I almost didn't buy Half-Life at all... Funny that even before it's release I was more interested about Half-Life becuse of a mod than the actual game.
FUD champagne? Is that the kind with scary bubbles?
Normally this joke would get a blah and skip to the next post, but for some reason seeing it in morse code made me damn near wet myself laughing... (WTF is wrong with me?)