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User: ethnocidal

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  1. The major problem... on Peer-to-Peer Cell Phones · · Score: 5, Interesting

    Is that your average cell phone rarely transmits or receives information. As an example, my T68 gets me about 300h battery life on 'standby' with just keepalive equivalents to the network. When I'm talking, this decreases massively, to about 5 or 6 hours. With a P2P network, as described recently on both /. and El Reg, you have continual data transmission and receipt, as you act as a data path for those around you. The battery life of the phones acting as nodes would be massively reduced. In addition, the phones would get warm, as they disappate the whole battery over a much shorter time interval than they are meant to. People won't use a system where they can get a battery life of about 6 hours, and where their pockets are always curiously warm. Add this to the uproar already about cellphone radiation, and you lose all possibility of such a aystem being accepted. (What's that? This cellphone is ALWAYS TRANSMITTING? SHUT THEM DOWN!).

  2. Confirms a few people's suspicions ... on Awari Solved · · Score: 1

    Part of the Programming I course for first years at Imperial College is writing an Owari game. There was a competition to see who could write the 'best' AI for the game, touted as a battle to the death between two hand crafted stone moving virtual constructs... As it turned out, it was apparently a somewhat boring affair. Most of the rounds ended up drawn, so nobody could win ;)