Most spam you recieve on your phones in the US comes through the company's website (i.e. nextel.com, cingular.com, vtext.com) --- These, of course are logged.. the IP addresses are logged. Unfortunately its most likely either someone out of the country or someone behind a proxy. A solution would have to be done more in the idea of limiting the amount of messages from a given IP address, etc. Since most cellular companies can make money each time a phone goes over its amount of messages, they probably just won't stop it until its gotten out of hand and starts creating a customer loss for the company.
I'm not complaining.. so many fonts are offered for free out there.. add a couple more to the list and put a smile on your face. =)
*Make your AMD run cooler! Remove what you don't need!
Ph33r my f4n!
550-The IP address you're using to connect to AOL is either open to the
550-free relaying of e-mail, is serving as an open proxy, or is a dynamic
550-(residential) IP address. AOL cannot accept further e-mail
550-transactions from your server until either your server is closed to free
550-relaying/proxy, or your ISP removes your IP address from their list of
550-dynamic IP addresses. For additional information, please visit
550 http://postmaster.info.aol.com.
Comcast IPs are now blocked also. (That's cable!)
Among the other won.net server trackers, Half-Life.east.won.net, Half-life.west.won.net, and so on, are also able to be exploited in the same manner. They can return thousands of bytes for a 2 byte query. a 3000 byte response would be a 1500x magnification..
If you read through the advisory, you'll probably understand a little more clear that it's not just a gamespy related problem. Games that easily return huge query responses from little data are the problem.. but this isn't limited to games, as it can also be found even from standard open ports on Windows XP, and so on. UDP Spoofing isn't new, this advisory is just highlighting a source that returns a huge amount of data by sending so little.
Most spam you recieve on your phones in the US comes through the company's website (i.e. nextel.com, cingular.com, vtext.com) --- These, of course are logged.. the IP addresses are logged. Unfortunately its most likely either someone out of the country or someone behind a proxy. A solution would have to be done more in the idea of limiting the amount of messages from a given IP address, etc. Since most cellular companies can make money each time a phone goes over its amount of messages, they probably just won't stop it until its gotten out of hand and starts creating a customer loss for the company.
I'm not complaining.. so many fonts are offered for free out there.. add a couple more to the list and put a smile on your face. =) *Make your AMD run cooler! Remove what you don't need! Ph33r my f4n!
550-The IP address you're using to connect to AOL is either open to the 550-free relaying of e-mail, is serving as an open proxy, or is a dynamic 550-(residential) IP address. AOL cannot accept further e-mail 550-transactions from your server until either your server is closed to free 550-relaying/proxy, or your ISP removes your IP address from their list of 550-dynamic IP addresses. For additional information, please visit 550 http://postmaster.info.aol.com. Comcast IPs are now blocked also. (That's cable!)
Bill, you are correct. My mistake.
Among the other won.net server trackers, Half-Life.east.won.net, Half-life.west.won.net, and so on, are also able to be exploited in the same manner. They can return thousands of bytes for a 2 byte query. a 3000 byte response would be a 1500x magnification..
I believe they do have your document listed in the advisory.
If you read through the advisory, you'll probably understand a little more clear that it's not just a gamespy related problem. Games that easily return huge query responses from little data are the problem.. but this isn't limited to games, as it can also be found even from standard open ports on Windows XP, and so on. UDP Spoofing isn't new, this advisory is just highlighting a source that returns a huge amount of data by sending so little.