The article says that people don't have to worry about time they spend online when using broadband. I find that I don't have to worry about dialup and i DO have to worry about broadband. I'm in Australia and all broadband here has a cap (usually 3 gig). I have to be careful not to use it too much or you get charged ridiculous excess fees like 18c per MB. My dialup plan is unlimited time/download and I don't need to worry.
This isn't an issue. Just because the game tells the server that it has a specific MAC address doesnt mean that it will have to use that address on its interface. If the player and the server are on two different segments, the server has no concern for its hardware address, and has no control over what MAC address the router will send it to anyway.
The only time there could possibly be problems with two people having thesame MAC address is if they were playing at a lan, and the server was looking at the ethernet frames to get its real hardware address (which it wouldnt, because that would only work for LAN games). But as was said before, it's not an issue, since there are billions and billions of mac addresses.
It's the time that your system is vulnerable that matters. When a bug in a linux system is found, it gets reported immediately, and usually there's a patch available within hours. Compare this to Windows where it can take weeks for a patch to be released.
The article says that people don't have to worry about time they spend online when using broadband. I find that I don't have to worry about dialup and i DO have to worry about broadband. I'm in Australia and all broadband here has a cap (usually 3 gig). I have to be careful not to use it too much or you get charged ridiculous excess fees like 18c per MB. My dialup plan is unlimited time/download and I don't need to worry.
This isn't an issue. Just because the game tells the server that it has a specific MAC address doesnt mean that it will have to use that address on its interface. If the player and the server are on two different segments, the server has no concern for its hardware address, and has no control over what MAC address the router will send it to anyway. The only time there could possibly be problems with two people having thesame MAC address is if they were playing at a lan, and the server was looking at the ethernet frames to get its real hardware address (which it wouldnt, because that would only work for LAN games). But as was said before, it's not an issue, since there are billions and billions of mac addresses.
It's the time that your system is vulnerable that matters. When a bug in a linux system is found, it gets reported immediately, and usually there's a patch available within hours. Compare this to Windows where it can take weeks for a patch to be released.