I work at a university career center, so here's my US$0.02:
Call the career center and talk to the person running the career fair. They'll be the best resource for you and just as badly as you want to find a good student, they want their students to get hired by you.
BE NICE. Seriously. To everyone. Arrogance and/or plain rudeness doesn't get you anywhere. Don't expect to be treated like royalty just because you're "with the #3 bla bla bla". If you get on people's good side, good things happen.
Get a good, clear display. I've seen all sorts of displays at our fairs. The photo board that's a mish-mash and the 10 stacks of plain-paper flyers. Focus in on a few nicely done brochures/handouts, and a big clear display. The less garbage the students have to filter through, the easier it will be to find the talented ones.
Know what kind of candidates you're looking for and make your materials address that.
STAND IN FRONT OF YOUR TABLE. That way you look actively engaged in talking with students, not passively sitting back and waiting for them to come to you.
Do NOT stand in front of other companies' tables. Again, be nice. If you get a lot of students coming to see you, ask the fair organizer for some help. If you were nice to the organizer from the get-go, they'll come help you out in turn.
Hold events on the campus prior to the fair. Take out ads in the school newspaper. Give talks to student groups. Get known.
Offer internships. PAY YOUR INTERNS. You might not know this, but Federal law says either the employer has to pay the intern or the intern has to take a class. That means if you're not paying them, not only are you getting free labor, but the student has to pay to take a class, so in effect, they have to pay you to work for you. That's not Nice.
That's not an all-inclusive list, and it's certainly not universal (all depends on the school's approach to running the fair). Some of it is probably obvious, but I hope it helps.
Does the target "youth" market really keep their (mostly iPod) earphones in and playing when they're hanging out with friends and socializing? I'm only mid-30's, but I (and my 26-year-old programmer) still think that's pretty rude. Seems like Zune is going to have to really sell a LOT of players before this sharing thing takes root as a truly sellable feature.
One of the problems at a big company is the e-mail flow. Let's say I was the manager of a sales team, 60 or 100 salespeople, and every day I wanted a report from them on what they were doing, their experiences, did they close sales. The old way was, everyone would e-mail it to me. Now it's cluttering up my inbox, maybe keeping me from seeing an important e-mail exchange I should have with a customer.
Um. If I was a manager (I am), I would have set my e-mail client to filter my employee's e-mails into a different mailbox (I do know who they are, right?). Who uses only one inbox these days?
The vague reference to a Department of Transportation study about the energy-saving benefits of DST can be thrown out at worst, or simply ignored at best.
Read that, then come back. DST *is* madness, and really was only brought about by New York business magnates who wanted more entertainment hours in the evening. Bunko about saving energy.
Ask your parents (if they're old enough) what it was like to grow up in a century where most of the country couldn't agree on what time it was. This book certainly made me give thanks that at least most of the country found a way to agree (save for Indian and Arizona).
You like open source (or semi... APSL) and cross-platform?
OpenPlay is a start. Been around a while, but I don't know of any net games that use it. The mailing list seems to still be active, but I'm not a member, so I can't tell you what they're really up to.
Most of these comments are talking about how the end-users are suffering from GameSpy - it's really the developers. If I wrote an app and licensed GameSpy because they had a cross-platform SDK, I'd be pissed if they then told me that one of those platforms would cost extra. f00kers. Until there's a real viable (read: probably not OpenPlay yet) x-platform SDK for net play and discovering opponents, this kind of crap is going to go on and on and on and on...
I especially don't ever want to continue to give away a free version, but charge people who are using it in a business environment. That would suck even more if people who are using my software to make money themselves.
PEOPLE! You can still use MT for free with one or two authors, personal blog, etc. If you're using it for more industrial stuff, then don't expect it to be free forever, especially since you GET SUPPORT FROM THE DEVELOPER.
I'm not talking about the typical "RTFM, l0s3r" support you get from certain GPL apps, I'm talking about actually ask-a-question-get-a-polite-and-helpful-answer kind of support.
Just because they need to make money (who doesn't?), doesn't mean you should dump them completely.
2) If I open a chat to one particular friend, it causes my cpu to pegged. Fortunately the process is niced (iChat, that is) and so it's not particularly disruptive, but it's a very ahrd problem to diagnose (it's only him, other people with the same setup work fine)
Tell your friend to go to his iChat video preferences and limit the bandwidth down a few notches. I found that I had mine set to "Unlimited" and when I connected to one of my friends, I was flooding him with data which killed his CPU. Lowering my end took care of it and we could then video chat nicely.
The root *account* is disabled system-wide by default (on MOSX client - MOSX Server has root enabled... I just disabled SSH on my MOSXS pending patch...), but AFACT, the sshd_config for Mac OS X is configured to allow root remote login via SSH.
The question is: can sshd below 3.7 be exploited solely if root login is enabled, or does the root account have to be active as well?
Is it really that difficult for you to understand both Windows and Macintosh?
Sure, it's a bit more of a challenge if you have to be a sysadmin for both systems (like me), but if you're an end-user, what's the big deal?
IMNSHO, the knowledge you learn about the specific operating system (be it Windows, Mac OS, or *nix) is far less important than understanding how a computer functions. Once you have the concepts of computing down (again, I'm just talking about using them, not administering), you should be able to apply those skills to any computer, any platform.
As a university IT administrator, I can tell you with 100% certainty that other IT admins put PCs in because it's what they know, not because it's what is "best". There are indeed instances where a Windows-based system is the "best", but there are plenty of times where Windows is used for the admin's comfort when a Mac- or *nix-based computer would be a better choice.
Here's another question: does the sysadmin comfort with Wintel come from simple laziness, or is it that they're over-burdened with having to keep up with all the MS patches and system configuration madness that they're too exhausted to learn anything else? Hmmm.
That's months *after* Halo for XBox was released. Why is it so difficult to port Halo/XBox now? Because MS poisoned it with DirectX. If they had stuck with OpenGL and perhaps used OpenPlay, we might have seen it for PC/Mac earlier. At this rate (they're only 40% done according to the GameSpot article), we won't see Halo for PC/Mac until after Halo 2 is out for XBox.
The question is how secure do you want your system to be?
Foolproof can actually lock a Mac down pretty tightly, and using their Disk Locking you can deter most Malicious Beings from messing around.
Of course, you reduce the flexibility of your system. The less options you turn on in Foolproof, the easier it is to defeat.
What do the users of your system need to accomplish on these machines? How Evil are they? I've also tried PowerOn's On Guard, but didn't like it as much.
Think past the playback device and think more about the content creators.
Jack Valenti and his cronies want DRM *BAD* and will align themselves behind whomever gives them the tools to "protect" their interests.
Right now, that's Microsoft.
If Apple stays on their current path of no DRM (I think I read an interview with Steve Jobs somewhere that says they want to trust their users -- novel idea -- instead of enacting DRM), then they might have an awesome platform for playback.
But what will they have TO play back if everything is provided in WinMedia 9+/Palladium?
QuickTime 6 and MPEG4 are great for creating content, but it's distribution that'll determine a lot.
The Mass Consumer who doesn't know how their rights are being curtailed will go for "secure" systems. They're Lemmings who follow the MS PR line. Unfortunately, they outnumber those of us with Brains. They're not going to want to buy any open systems if all the latest Hollywood goodies are only available on Windows DRM kits.
I fear that Apple is going to have to implement *some* kind of DRM -- let's just hope they're going to be Smart about it.
I work at a university career center, so here's my US$0.02:
That's not an all-inclusive list, and it's certainly not universal (all depends on the school's approach to running the fair). Some of it is probably obvious, but I hope it helps.
Does the target "youth" market really keep their (mostly iPod) earphones in and playing when they're hanging out with friends and socializing? I'm only mid-30's, but I (and my 26-year-old programmer) still think that's pretty rude. Seems like Zune is going to have to really sell a LOT of players before this sharing thing takes root as a truly sellable feature.
Um. If I was a manager (I am), I would have set my e-mail client to filter my employee's e-mails into a different mailbox (I do know who they are, right?). Who uses only one inbox these days?
Methinks this is where the grammar check could help clear things up...
"...to grant a non-privileged user with admin rights...."
Probably means:
Move along, folks. Nothing to see here.
The vague reference to a Department of Transportation study about the energy-saving benefits of DST can be thrown out at worst, or simply ignored at best.
I just finished reading Spring Forward: The Annual Madness of Daylight Saving about a month before this latest change to the clock settings came around.
Read that, then come back. DST *is* madness, and really was only brought about by New York business magnates who wanted more entertainment hours in the evening. Bunko about saving energy.
Ask your parents (if they're old enough) what it was like to grow up in a century where most of the country couldn't agree on what time it was. This book certainly made me give thanks that at least most of the country found a way to agree (save for Indian and Arizona).
You like open source (or semi... APSL) and cross-platform?
OpenPlay is a start. Been around a while, but I don't know of any net games that use it. The mailing list seems to still be active, but I'm not a member, so I can't tell you what they're really up to.
Most of these comments are talking about how the end-users are suffering from GameSpy - it's really the developers. If I wrote an app and licensed GameSpy because they had a cross-platform SDK, I'd be pissed if they then told me that one of those platforms would cost extra. f00kers. Until there's a real viable (read: probably not OpenPlay yet) x-platform SDK for net play and discovering opponents, this kind of crap is going to go on and on and on and on...
Don't ask me. I don't know.
I especially don't ever want to continue to give away a free version, but charge people who are using it in a business environment. That would suck even more if people who are using my software to make money themselves.
PEOPLE! You can still use MT for free with one or two authors, personal blog, etc. If you're using it for more industrial stuff, then don't expect it to be free forever, especially since you GET SUPPORT FROM THE DEVELOPER.
I'm not talking about the typical "RTFM, l0s3r" support you get from certain GPL apps, I'm talking about actually ask-a-question-get-a-polite-and-helpful-answer kind of support.
Just because they need to make money (who doesn't?), doesn't mean you should dump them completely.
attn echelon and other busybodies: that was a joke.
Tell your friend to go to his iChat video preferences and limit the bandwidth down a few notches. I found that I had mine set to "Unlimited" and when I connected to one of my friends, I was flooding him with data which killed his CPU. Lowering my end took care of it and we could then video chat nicely.
The root *account* is disabled system-wide by default (on MOSX client - MOSX Server has root enabled... I just disabled SSH on my MOSXS pending patch...), but AFACT, the sshd_config for Mac OS X is configured to allow root remote login via SSH.
The question is: can sshd below 3.7 be exploited solely if root login is enabled, or does the root account have to be active as well?
Sure, it's a bit more of a challenge if you have to be a sysadmin for both systems (like me), but if you're an end-user, what's the big deal?
IMNSHO, the knowledge you learn about the specific operating system (be it Windows, Mac OS, or *nix) is far less important than understanding how a computer functions. Once you have the concepts of computing down (again, I'm just talking about using them, not administering), you should be able to apply those skills to any computer, any platform.
As a university IT administrator, I can tell you with 100% certainty that other IT admins put PCs in because it's what they know, not because it's what is "best". There are indeed instances where a Windows-based system is the "best", but there are plenty of times where Windows is used for the admin's comfort when a Mac- or *nix-based computer would be a better choice.
Here's another question: does the sysadmin comfort with Wintel come from simple laziness, or is it that they're over-burdened with having to keep up with all the MS patches and system configuration madness that they're too exhausted to learn anything else? Hmmm.
"So it was to the great surprise of Gearbox's Randy Pitchford when Microsoft told him last June that no one had been working on the much anticipated PC conversion of Halo."
That's months *after* Halo for XBox was released. Why is it so difficult to port Halo/XBox now? Because MS poisoned it with DirectX. If they had stuck with OpenGL and perhaps used OpenPlay, we might have seen it for PC/Mac earlier. At this rate (they're only 40% done according to the GameSpot article), we won't see Halo for PC/Mac until after Halo 2 is out for XBox.
You mean
was too difficult for you?
512MB req'd for Windows, but 2GB req'd for Linux?
Can someone please explain that (bottom of page) to clueless me?
The question is how secure do you want your system to be?
Foolproof can actually lock a Mac down pretty tightly, and using their Disk Locking you can deter most Malicious Beings from messing around.
Of course, you reduce the flexibility of your system. The less options you turn on in Foolproof, the easier it is to defeat.
What do the users of your system need to accomplish on these machines? How Evil are they? I've also tried PowerOn's On Guard, but didn't like it as much.
Think past the playback device and think more about the content creators.
Jack Valenti and his cronies want DRM *BAD* and will align themselves behind whomever gives them the tools to "protect" their interests.
Right now, that's Microsoft.
If Apple stays on their current path of no DRM (I think I read an interview with Steve Jobs somewhere that says they want to trust their users -- novel idea -- instead of enacting DRM), then they might have an awesome platform for playback.
But what will they have TO play back if everything is provided in WinMedia 9+/Palladium?
QuickTime 6 and MPEG4 are great for creating content, but it's distribution that'll determine a lot.
The Mass Consumer who doesn't know how their rights are being curtailed will go for "secure" systems. They're Lemmings who follow the MS PR line. Unfortunately, they outnumber those of us with Brains. They're not going to want to buy any open systems if all the latest Hollywood goodies are only available on Windows DRM kits.
I fear that Apple is going to have to implement *some* kind of DRM -- let's just hope they're going to be Smart about it.