People with disabilities prefer CSS because it allows them to trivally alter layout and visual presentation in a way that works for them. For example, some people have trouble seeing low-contrast presentations; they can insert their own CSS into a CSS-aware page to make any site readable.
Actually, they don't. Pixel-precise css layouts (and numerous css hacks) make client-side stylesheets a nice idea in theory mostly.
Secondly, the use of CSS for layout has lead to a lot of web designers pretty much neglecting the presentability of plain HTML. Open Slashcode in lynx and you'll see what I mean; three pages of (mostly) irrelevant links before you get to the articles themselves. Keep in mind, an individual using a screen reader will have to read or listen to all of these links before getting to the content.
CSS, like all the layout tools for the web that preceded it, is something that needs to be applied with great care if usability is to be maintained.
No it isn't. I'm talking about 2.x and 1.4 on the same system! GNOME 2.x on an Athlon 1.4 Ghz + 390 MB RAM is faster than GNOME 1.4 on the very same system!
Exactly. That's (probably) because it minimizes processor cycle usage at the expense of RAM. That's why there's a noticeable speed increase on computers with an insane amount of RAM (like yours) but a very noticeable speed decrease on machines with little ram.
High-end users like you get a 20%-ish speed increase, the rest of us get to swamp our swapfile.
If you want to improve usability, just hide the directory structure altogether.
Ideally, inexperienced users would see nothing more of the filesystem than their $HOME. Installing applications could be done via a graphical package manager, à la the Windows "Add/Remove Programs" panel.
Under the hood, the Linux/Unix filesystem hierarchy could remain essentially the same.
Renaming the entire directory structure just creates a false sense of usability.
There's a significant difference between truetype fonts and softfonts. Keep in mind that the standard console will only ever support fixed-size, monospace fonts. VGA cards are limited to 256 or, perhaps 512 characters.
Given those constraints, it is still possible to write a piece of software that will render truetype fonts on an ordinary vga console, but such a piece would be pretty pointless.
The advantages of truetype fonts are flexible sizes, variable spacing and (now) anti-aliasing. Any truetype font rendered to a 8x16 black-and-white matrix is going to look crap.
Now, it certainly is possible to write a truetype renderer for the framebuffer console. But why? The whole advantage of the console framebuffer is lack of bloat. If you want to sacrifice speed in exchange for pretty letters, you'd use X.
Unless you want to embed a truetype renderer in the kernel, that is.
I shudder at the very thought.
And even then; what part of your privacy is invaded? 'bout the same as when you sign up for a mobile phone...it's the same price you pay for many other services. But the main difference is that this one is free.
Actually, when I buy a mobile phone, I dont have to sign anything. I just walk into a store, buy a card, insert it into a mobile phone.
In my opinion, the sound effects and clever level design were what made Nukem 3d (and it's sister Shadow Warrior) an enjoyable experience (more so than the overly serious Quake)
The 3d engine wasn't even impressive when it was released, let alone now.
Still, it's nice to see old software being 'liberated':)
Actually, they don't. Pixel-precise css layouts (and numerous css hacks) make client-side stylesheets a nice idea in theory mostly.
Secondly, the use of CSS for layout has lead to a lot of web designers pretty much neglecting the presentability of plain HTML. Open Slashcode in lynx and you'll see what I mean; three pages of (mostly) irrelevant links before you get to the articles themselves.
Keep in mind, an individual using a screen reader will have to read or listen to all of these links before getting to the content.
CSS, like all the layout tools for the web that preceded it, is something that needs to be applied with great care if usability is to be maintained.
Actually, there is a BSD-licensed compiler. It's called TenDRA. Unfortunately, it's not a drop-in gcc replacement.
If you want to improve usability, just hide the directory structure altogether. Ideally, inexperienced users would see nothing more of the filesystem than their $HOME. Installing applications could be done via a graphical package manager, à la the Windows "Add/Remove Programs" panel. Under the hood, the Linux/Unix filesystem hierarchy could remain essentially the same. Renaming the entire directory structure just creates a false sense of usability.
There's a significant difference between truetype fonts and softfonts. Keep in mind that the standard console will only ever support fixed-size, monospace fonts. VGA cards are limited to 256 or, perhaps 512 characters. Given those constraints, it is still possible to write a piece of software that will render truetype fonts on an ordinary vga console, but such a piece would be pretty pointless. The advantages of truetype fonts are flexible sizes, variable spacing and (now) anti-aliasing. Any truetype font rendered to a 8x16 black-and-white matrix is going to look crap. Now, it certainly is possible to write a truetype renderer for the framebuffer console. But why? The whole advantage of the console framebuffer is lack of bloat. If you want to sacrifice speed in exchange for pretty letters, you'd use X. Unless you want to embed a truetype renderer in the kernel, that is. I shudder at the very thought.
If I had any moderator points, I'd mod you +1 Funny. Unless you're serious, in which case I should mod you down and add 'Clueless' as an adjective :)
Actually, when I buy a mobile phone, I dont have to sign anything. I just walk into a store, buy a card, insert it into a mobile phone.
I never once have to give my name.
If I recall correctly, Red Hat 5.1 had a sample sound as well.
.au file of Linus Torvalds pronouncing 'Linux'..
Of course, it was a really low-quality
In my opinion, the sound effects and clever level design were what made Nukem 3d (and it's sister Shadow Warrior) an enjoyable experience (more so than the overly serious Quake)
:)
The 3d engine wasn't even impressive when it was released, let alone now.
Still, it's nice to see old software being 'liberated'
Oh yeah, that's always a great loss to humanity...
Seriously, weblogging is a form of vanity publishing. To each his own, but I can't understand why people seem to take it so seriously.