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User: Trent+Polack

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  1. *sigh* on Evangelion Live Action Movie · · Score: 0

    As one of the previous commenters posted, I don't know how on Earth a live-action Evangelion movie will work. I'm a HUGE fan of the series, watched it more times than I can count, love every single one of the characters, and so on. And, while I just about pissed me pants in joy the second I saw the story, I can't help but think that this live-action movie will give the series a bad name.

    The Evangelion series has a beginning, and two alternate endings (Episodes 25/26, and End of Evangelion). Now, if they're going to do something like the Cowboy Bebop movie, and try to fit the Evangelion movie "in between" a couple episodes in the series, the movie may have a chance... Well, oh yeah, except for the fact that THERE WOULD BE NO ANGELS TO BATTLE!

    However, I could see the movie as just a "wrapper" over a few of the anime episodes, or maybe just End of Evangelion in live-action form. Either way though, it just sounds like a ploy to make some cash off of a popular anime series. With that said, I'm really hoping my criticisms are wrong, and the movie turns out to be a huge success, and also an integral part of the series.

    Unfortunately, I just don't see that happening. And I haven't even mentioned the fact that they're going to be casting real people as anime characters. Are we going to see people with light-blue hair in the movie? As we going to be seeing the Evas move with the same fluidness as their anime counter-parts? Are we going to see all of the blood that tended to spill out excessively during battle? I doubt it.

    (MILD SPOILER ALERT FOR THOSE THAT HAVEN'T SEEN THE SERIES) I guess it could be interesting seeing Rei grew to universal proportions, and then all of the Earth melting into primordial ooze. ;)

  2. Re:NVIDIA on The Cg Tutorial · · Score: 0

    Cg is far from a nVidia attempt to control the market. Cg is sipmly a cross-platform high-level shading language that uses almost *exactly* the same syntax as the DirectX9 HLSL. All of this is mostly moot anyway though, since both the DX9 HLSL and Cg files compile down to GPU shader asm, which is universal. ;)