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User: _scar_

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  1. Re:Package Management on Slackware 7.1 Stable Released · · Score: 1

    farside:/var/log/packages# ls | wc -l
    227

    And that's complete install :)

    Chances are you wont read this, but if you do, tell me, do you really need all those 706 packages?

    scar - spouting BS all over Slashdot while compiling in tty2-tty5.

  2. Package Management on Slackware 7.1 Stable Released · · Score: 1

    One of the many reasons i'm using slackware, is just that there is no definite package system.

    I feel more comfortable compiling everything myself, and that's _everything_ by myself. When installing slack i usually choose packages A, D and N, narrow those down to the most necessary packages, and go from there. I guess the only reason i'm not going www.linuxfromscratch.com (or was it org), is that i really like the /etc and init scripts of slackware.

    Call it slow and alot of extra work, but i'm a console-wh*re anyway :)

    scar - slack since '96

  3. Gaming/Authetication on Telnet into Dreamcast? · · Score: 1

    Perhaps, if it does exist, it is used for some authentication of sorts, when you initiate games online with it ?

    I'm not sure how it works, I dont have one, but it seems to me connections through a medium, like some big gaming server, instead of direct connection between the two isps and hence the dreamcasts, would be a waste of bandwith.

    The authentication could be to avoid country mixups, lets say it was Sonic adventure japanese and american ( heh if that game cannot use gaming online, forgive me on that, i dunno virtually anything about it )
    Username: SonicAdventure
    Password: here the japanese game connects to the american, hence tries a password like 'jappa'.
    It cannot connect, the connection dies, and the game gives you an error. This could also work with version differences, if you can download some game-patches or similar that would change the two games.

    that's about it


    -scar