This is the thanks the UK get for trusting in George 'Imbecile' Bush. You'd think that whilst campaigning in Iraq we'd be seen as people you can be trusted with source code, but I remember the series of posts on here when we first asked for the source. UK has a long history of getting bumfucked in this way by US. I'm sure this and other things will slowly bring us to the end of the special relationship, and the beginning of a more fereral Europe.No doubt at the speed of re-educating europhobes - Good
Sorry to be all on topic, but I'm glad to have played in my lifetime: Unique games:REZ,Leisure Suit Larry:Magna Cum Laude,Gameboy or N64 Tetris,The Sentinel or The Sentinel Returns Kewl games:Legacy of Kain - Soul reaver/SR2/Defiance or Planescape:Torment or Eternal Darkess.Day of the Tentacle or one of The Secret of Monkey Island games,Homeworld,Varth,Wipeout,Golden Axe Best of breed:Burnout 2,Mario Kart (N64/GC/Wii),Warcraft 3,Super Mario World 4,World of Warcraft briefly,Medieval Total War,Soul Calibur - (haven't played Deus Ex which is by all accounts truly exceptional) Pick a first person shooter which u like the look of - they're all good cept DieForATenner- UT wud be gud choice Sonic 2-THE game you would play after all others. Get DGEN and play the game at 70% proc speed 1/6th faster than the NTSC version did (and 2/5 faster than the PAL version)
WoW does need events which make it seem like you change things. Frankly I always expected there to be some kind of weekly total of the battleground games won and lost by Alliance/Horde.
Players should have the ability to complete quests which take many hours to do, but which have effects which last until the weekly maintenance. E.G. so that there are continual attacks on a certain factions town and that the counter quest is available.
The Invasion stuff was really cool, but where were the drops outside of Nax.
The pvp content in Silithus and EPL is an attempt to do just what the article talks about, but Bliz ain't gone far enough yet. Buffs and graveyards dont cut the mustard as rewards. A better idea would be vendors who only sell to the horde cuz they won more games last week etc - thats a start.
If a buff is a reward, then really the buff that everyone at Ironforge should receive should be named after your player or guild. Rallying cry of the Dragonslayer? Try "Rallying cry of Guid I Stab Your Face" and then the world will become a little more personal.
Guild have precious little that they can do beyond PvP, instances and world bosses. Where is the rep?????? I think that this is Bliz being arrogant - they know that word spreads about a guild's profficiency, but this is "real" to the game. Bosses downed should add to a guilds rep with a certain faction.
I agree wholeheartedly with the comments in the article which state that the raids are laughably easy - particularly MC
Having played Diablo 1&2. and SC and WC2/3, I find that the amount of skill required to last more then 10 minutes in WC3 is monumental compared to the challenge of AQ20 for example. And that only 2 things are required for a succesful run, decent gear, and good communication. Ventilo/Teamspeak is essential, and the group must know what spells to cast when. Of course this assumes you've got a balanced party, but Bliz are working on this for the expansion. Lets hope there's more different content.
Within a 40-man party the individuals skills are rarely tested. A hunter for example can trap one mob, put a pet on one, and tank another standard mob. But this is rarely called for.
Boss fights need to be more variable, more unexpected. Guilds often say that they need people with skills, but once they've seen a few epics, they're happy to assume said skills are there. Epics > Experience > Skills in truth and as we've said it ain't hard to get epics.
PVP ranks are pointless also. Simply by playing AV a lot u can get a decent rank. U don't even have to be any good.
The game devalues skill because that would make it hard for 9 y/o's to play, and would cut the subscribers down - This just means that harder content should be put on top of the easy content, they as yet havent restricted any content to those who can.
We don't want to be lucky to get the opportunity to change the world, we want to be made to do "the right things" in order to make them happen.
WC3 skillz > WOW skillz, and there isn't anything in the game which delivers that level of difficulty. Discipline and taking orders - this ain't skill, and no WC3 player will win because a voice in their ear is ghosting for them.
What we really need are instances which have lots of quests inside the instance so that the individuals can run about inside of their own accord. It may sound like mindless chaos, but you would be able to reward the best member of the raid with items - or even a ticket to join a special random raid made up of non-newbs.
In lvl 60 envionments, players should be made to take on 2 or 3 opponents at once. The Epic hunter quest tests the individuals skills, but where to go after that!!!
The game is so big, that there are a lot of ways in which they could change things to add the needed content, the original poster of the link to the article thinks that the desired would be unfeasible, but frankly it depends on wether you want Ironforge to be evacuated, or fur
This is the thanks the UK get for trusting in George 'Imbecile' Bush. You'd think that whilst campaigning in Iraq we'd be seen as people you can be trusted with source code, but I remember the series of posts on here when we first asked for the source. UK has a long history of getting bumfucked in this way by US. I'm sure this and other things will slowly bring us to the end of the special relationship, and the beginning of a more fereral Europe.No doubt at the speed of re-educating europhobes - Good
Sorry to be all on topic, but I'm glad to have played in my lifetime:
Unique games:REZ,Leisure Suit Larry:Magna Cum Laude,Gameboy or N64 Tetris,The Sentinel or The Sentinel Returns
Kewl games:Legacy of Kain - Soul reaver/SR2/Defiance or Planescape:Torment or Eternal Darkess.Day of the Tentacle or one of The Secret of Monkey Island games,Homeworld,Varth,Wipeout,Golden Axe
Best of breed:Burnout 2,Mario Kart (N64/GC/Wii),Warcraft 3,Super Mario World 4,World of Warcraft briefly,Medieval Total War,Soul Calibur - (haven't played Deus Ex which is by all accounts truly exceptional)
Pick a first person shooter which u like the look of - they're all good cept DieForATenner- UT wud be gud choice
Sonic 2-THE game you would play after all others. Get DGEN and play the game at 70% proc speed 1/6th faster than the NTSC version did (and 2/5 faster than the PAL version)
WoW does need events which make it seem like you change things. Frankly I always expected there to be some kind of weekly total of the battleground games won and lost by Alliance/Horde.
Players should have the ability to complete quests which take many hours to do, but which have effects which last until the weekly maintenance. E.G. so that there are continual attacks on a certain factions town and that the counter quest is available.
The Invasion stuff was really cool, but where were the drops outside of Nax.
The pvp content in Silithus and EPL is an attempt to do just what the article talks about, but Bliz ain't gone far enough yet. Buffs and graveyards dont cut the mustard as rewards. A better idea would be vendors who only sell to the horde cuz they won more games last week etc - thats a start.
If a buff is a reward, then really the buff that everyone at Ironforge should receive should be named after your player or guild. Rallying cry of the Dragonslayer? Try "Rallying cry of Guid I Stab Your Face" and then the world will become a little more personal.
Guild have precious little that they can do beyond PvP, instances and world bosses. Where is the rep??????
I think that this is Bliz being arrogant - they know that word spreads about a guild's profficiency, but this is "real" to the game.
Bosses downed should add to a guilds rep with a certain faction.
I agree wholeheartedly with the comments in the article which state that the raids are laughably easy - particularly MC
Having played Diablo 1&2. and SC and WC2/3, I find that the amount of skill required to last more then 10 minutes in WC3 is monumental compared to the challenge of AQ20 for example. And that only 2 things are required for a succesful run, decent gear, and good communication. Ventilo/Teamspeak is essential, and the group must know what spells to cast when. Of course this assumes you've got a balanced party, but Bliz are working on this for the expansion. Lets hope there's more different content.
Within a 40-man party the individuals skills are rarely tested. A hunter for example can trap one mob, put a pet on one, and tank another standard mob. But this is rarely called for.
Boss fights need to be more variable, more unexpected.
Guilds often say that they need people with skills, but once they've seen a few epics, they're happy to assume said skills are there. Epics > Experience > Skills in truth and as we've said it ain't hard to get epics.
PVP ranks are pointless also. Simply by playing AV a lot u can get a decent rank. U don't even have to be any good.
The game devalues skill because that would make it hard for 9 y/o's to play, and would cut the subscribers down - This just means that harder content should be put on top of the easy content, they as yet havent restricted any content to those who can.
We don't want to be lucky to get the opportunity to change the world, we want to be made to do "the right things" in order to make them happen.
WC3 skillz > WOW skillz, and there isn't anything in the game which delivers that level of difficulty. Discipline and taking orders - this ain't skill, and no WC3 player will win because a voice in their ear is ghosting for them.
What we really need are instances which have lots of quests inside the instance so that the individuals can run about inside of their own accord. It may sound like mindless chaos, but you would be able to reward the best member of the raid with items - or even a ticket to join a special random raid made up of non-newbs.
In lvl 60 envionments, players should be made to take on 2 or 3 opponents at once.
The Epic hunter quest tests the individuals skills, but where to go after that!!!
The game is so big, that there are a lot of ways in which they could change things to add the needed content, the original poster of the link to the article thinks that the desired would be unfeasible, but frankly it depends on wether you want Ironforge to be evacuated, or fur