K&R is an interesting example, when I attended college in the mid-80's we would compare the price paid for our copy of K&R with other students both more senior or junior. The price steadily increased over the years even back then.
I both teach classes on digital media (compression and sound synthesis) and have written textbooks, AudioAnecdotes,
AAv2. I know from the inside that publishers will send evaluation copies of textbooks to faculty if requested (and often do so unsolicited).
Examine as many textbooks as you can (they greatly differ in both scope and quality). I strongly suggest selecting a text matches your philosophy, and covers as much of your planned course material as possible. It is best if the text provides more depth than the class so your students might want to retain the book as part of their professional library for future reference.
There has actually been very nice work done for synchronization of media on general purpose multi-tasking computing platforms and some of it has actually been released as product...
Please research the synchronization primitives provided on SGI machines going back over 10 years now that allowed applications to pretty easily achieve sample accurate audio and video synchronization.
My work at Microsoft research took the work I was going at SGI to the next level, using a description based language to describe the desired media 'equation' to the rendering system instead of imperatively controlling each step in the creation of the media. This work was released as DirectAnimation and is installed in most systems from Win98 2nd Edition through XP.
Most recently I read a pre-print of a colleague's article to be printed in the Journal of the AES that proposes a very nice mechanism for achieving near sample accuracy across standard Ethernet/IP. I had a very impressive demonstration of a 5.1 system, each speaker being an independent Ethernet node (the system determines orientation and self synchronizes).
The Audio Anecdotes series of books explore these and other topics (where possible articles include demo programs with cross platform source code). Please email keng@sworks.com if anyone would like to contribute an article or help work on the cross platform CD to accompany Audio Anecdotes Volume3.
Disappointed by the state of game and PC audio and want to do something about it?
There exists a huge disconnect between state of the art audio research and the state of sound implemented in commercial hardware, system software and applications.
To help change this I (with the help of many) have created, href=http://audioanecdotes.com>Audio Anecdotes, a series of books presenting theory, algorithms, and advice from the experts. Where possible articles are accompanied by working, open-source, portable (we support Windows, Mac OSX and Linux) source code implementations.
For those familiar with Andrew Glassner's popular Graphics Gems Series, Audio Anecdotes is a Graphics Gems for sound.
Audio Anecdotes Volume1 is in stores (try Amazon's search inside the book to have a quick look), and Volume2 will be available soon.
Series topics include: physics of sound propagation, perception of sound, sound synthesis, voice synthesis, synchronization, spatial 3D audio, signal processing, music theory, composition, sound for film, sound recording the effect of sound on the body and mind, and more.
Advanced techniques like beam steering, echo and crosstalk cancellation are now being worked on for a future volume.
This is a community contributed work, please participate! We need researchers, engineers, and other audio practitioners to write articles, programmers to help develop demonstration code. We especially need help developing our cross platform build on Linux and Mac OSX environments.
Please email me directly at keng@sworks.com if you have any feedback or would like to participate.
Robert Chin stated that he "can understand not wanting to use a fountain pen if one is left handed".
Personally for many years I have written exclusively with fountain pens (I use a Sheaffer and a MontBlanc) in part because I am left handed. Oil based ball point ink seemingly never dries and gets all over my hands while fountain pen ink dries quickly.
I would have thought that someone who enjoys camping would opt for rechargeables that don't fill up landfills nearly as fast as disposable primary cells do.
K&R is an interesting example, when I attended college in the mid-80's we would compare the price paid for our copy of K&R with other students both more senior or junior. The price steadily increased over the years even back then.
Examine as many textbooks as you can (they greatly differ in both scope and quality). I strongly suggest selecting a text matches your philosophy, and covers as much of your planned course material as possible. It is best if the text provides more depth than the class so your students might want to retain the book as part of their professional library for future reference.
Feel free to email questions, best of luck. -Ken
There has actually been very nice work done for synchronization of media on general purpose multi-tasking computing platforms and some of it has actually been released as product...
Please research the synchronization primitives provided on SGI machines going back over 10 years now that allowed applications to pretty easily achieve sample accurate audio and video synchronization.
My work at Microsoft research took the work I was going at SGI to the next level, using a description based language to describe the desired media 'equation' to the rendering system instead of imperatively controlling each step in the creation of the media. This work was released as DirectAnimation and is installed in most systems from Win98 2nd Edition through XP.
Most recently I read a pre-print of a colleague's article to be printed in the Journal of the AES that proposes a very nice mechanism for achieving near sample accuracy across standard Ethernet/IP. I had a very impressive demonstration of a 5.1 system, each speaker being an independent Ethernet node (the system determines orientation and self synchronizes).
The Audio Anecdotes series of books explore these and other topics (where possible articles include demo programs with cross platform source code). Please email keng@sworks.com if anyone would like to contribute an article or help work on the cross platform CD to accompany Audio Anecdotes Volume3.
Disappointed by the state of game and PC audio and want to do something about it?
There exists a huge disconnect between state of the art audio research and the state of sound implemented in commercial hardware, system software and applications.
To help change this I (with the help of many) have created, href=http://audioanecdotes.com>Audio Anecdotes, a series of books presenting theory, algorithms, and advice from the experts. Where possible articles are accompanied by working, open-source, portable (we support Windows, Mac OSX and Linux) source code implementations.
For those familiar with Andrew Glassner's popular Graphics Gems Series, Audio Anecdotes is a Graphics Gems for sound.
Audio Anecdotes Volume1 is in stores (try Amazon's search inside the book to have a quick look), and Volume2 will be available soon.
Series topics include: physics of sound propagation, perception of sound, sound synthesis, voice synthesis, synchronization, spatial 3D audio, signal processing, music theory, composition, sound for film, sound recording the effect of sound on the body and mind, and more.
Advanced techniques like beam steering, echo and crosstalk cancellation are now being worked on for a future volume.
This is a community contributed work, please participate! We need researchers, engineers, and other audio practitioners to write articles, programmers to help develop demonstration code. We especially need help developing our cross platform build on Linux and Mac OSX environments.
Please email me directly at keng@sworks.com if you have any feedback or would like to participate.
JRJ and others,
I am soliciting article proposals for a future volume of Audio Anecdotes. Topics of interest include audio fingerprinting, watermarking.
-Ken, keng@sworks.com
Personally for many years I have written exclusively with fountain pens (I use a Sheaffer and a MontBlanc) in part because I am left handed. Oil based ball point ink seemingly never dries and gets all over my hands while fountain pen ink dries quickly.
Just what do folk pay for bandwidth? I pay my ISP, Northwest Link, $25 for service including the 1st Gig of bandwidth then $10/Gig there after(which I consider expensive)...
I would have thought that someone who enjoys camping would opt for rechargeables that don't fill up landfills nearly as fast as disposable primary cells do.
Hope you carry out the dead batteries with you...