It's quite simple actually. A metric tonne is 1000 kg (2200 lbs), while an imperial ton is 2000 lbs. This creates a difference of exactly 10%, which is significant.
Lol, T3 Magazine's feature ususally uses technologies that are currently in development or are developed. It's just called "from the future" because of the technologies' bleeding-edge nature.
I read something about this in T3 magazine a few years ago. They have one of those "Articles from the future" features, and an ionization stun gun was there. I'll try to find a link
I still fail to see how you cannot "transmit" the information at greater than the speed of light. Of course, I know that due to special relativity, this is impossible. But, if you specify a certain "state code" before one entangled atom is taken to Alpha Centauri, and then use the "state code" to affect the state of its entagled atom on Earth, why is this not transmitting information? I mean shouldn't you be able to say: ok, this state means this, another state means that, etc etc. (and I realize the message would be destroyed the instant it's read), and then change the state of the distant atom into the appropriate states to transmit a message?
While I agree that this is a new technique/method, the actual optimization of meshes (which is simply what this is) has been around for a long time. It may not be the most accurate system available, but for example, Discreet's 3D Studio Max has an "optimize" modifier for meshes. This modifier allows you to decrease the polygon count of any mesh significantly, depending on the options you enter. Of course, it's not perfect, but it still serves its purpose.
Thus, it would have been more appropriate for the poster to label the algorithm as a new solution to a classic problem, instead of the first solution to the problem.
It's quite simple actually. A metric tonne is 1000 kg (2200 lbs), while an imperial ton is 2000 lbs. This creates a difference of exactly 10%, which is significant.
Lol, T3 Magazine's feature ususally uses technologies that are currently in development or are developed. It's just called "from the future" because of the technologies' bleeding-edge nature.
I read something about this in T3 magazine a few years ago. They have one of those "Articles from the future" features, and an ionization stun gun was there. I'll try to find a link
I still fail to see how you cannot "transmit" the information at greater than the speed of light. Of course, I know that due to special relativity, this is impossible. But, if you specify a certain "state code" before one entangled atom is taken to Alpha Centauri, and then use the "state code" to affect the state of its entagled atom on Earth, why is this not transmitting information? I mean shouldn't you be able to say: ok, this state means this, another state means that, etc etc. (and I realize the message would be destroyed the instant it's read), and then change the state of the distant atom into the appropriate states to transmit a message?
While I agree that this is a new technique/method, the actual optimization of meshes (which is simply what this is) has been around for a long time. It may not be the most accurate system available, but for example, Discreet's 3D Studio Max has an "optimize" modifier for meshes. This modifier allows you to decrease the polygon count of any mesh significantly, depending on the options you enter. Of course, it's not perfect, but it still serves its purpose. Thus, it would have been more appropriate for the poster to label the algorithm as a new solution to a classic problem, instead of the first solution to the problem.