Every tried organising a clan match? Can be a pain when your waiting on a few player to join a server, but they can't get in for some reason (don't know the password etc).
How many times have you had to alt-tab out of the game, do some ass kicking and go back in, only for the game to then crash/go mad because of the alt-tab caused the buggy game (and OS) to get in a muddle. Reboot..reload...etc.
With a 2nd monitor, problem solved. I actually have 2 PC's so I can play on one and have IRC etc on the other.
Fair point, best looking game for the PS1 was MGS, as they had a couple of years to get the most out of the console (afaik they implemented their own kernal for it?)
"That would put the Xbox 2 on store shelves up to a full year before Sony's PlayStation 3"
Perhaps being first to market isn't the best idea. These consoles have a shelf life of 3 - 5 years and if the PS2 comes out later, it will probably be a more powerful machine, and hence for the remaining 4 years they are both alive in the market the PS2 will have the technical edge over the Xbox2.
Mind you, if current generation conoles are any guide, technical superiority is no match for a strong (and well funded) marketing department!
I couldn't think of a name for these either, so I just gave an example. I'm sure somebody out there must know what they are called? If not, lets invent a name for then now and be done with it:D
If you look up "holy war" online and skip over anything having to do with real-world non-computer-geek religions, you'll find the following classic examples of holy war materiel: Emacs vs vi, big-endian vs little-endian, *nix vs non-*nix, CISC vs RISC, and case-sensitive vs case-insensitive.
You could be right, it may be next christmas before we see either/both.
I think that they (HL2 especially) better watch out, as their main selling point is going to be all the physics stuff (as well as all the nice vertex/fragment shader based gfx), but there are several other games in development which include physics engines (does anyone know of any other engines which specifically licence the havoc engine as valve has?).
I doubt many new titles (fps specifically) are being designed without a physics engine and shader graphics in mind..
Their is also the question of licencing out their engine, alot of publishers who are planning christmas 2004 games will be thinking about their next engine now, and valve will be keen to get their business (i'd *guess* that valve made a lot of their money from the HL1 engine by licencing it to the linkes of RTCW and MOH).
If valve arn't careful someone else is going to come along and steel HL2's thunder...
Games have to be scheduled many mnoths in advance. I guess most people expected HL2 and D3 to be coming out now and didn't want to clash with those heavy weights. To bad they are both still a few months away.
what you say is true, but missed the point entirly. To address your point, yes, I shouldn't have to change the clock on my development PC, but the fact is it was wrong, and so I wanted to correct it (I can also think of many other legitimate reasons why I would want to change the clock on my PC).
The real issue (which i'll probably not do justice) is the perception of developers Vs Admins.
As far as i'm concerned if I were in the position of employing developers (which I am not) I would expect them to already be competent system admins as a prerequsite to being a developer. I would not, however, expect the reverse to be true (although, it would be nice if a few more admins understood some basics of developments). I guess what i'm saying is:
A developer who can't act as a system admin is a bad developer. An admin who can work as a developer is NOT a bad admin, just a typical one (yes, of course their are exceptions).
Where I work (I won't name where) the situation is ridicules.
As a developer I am required to help install / support software on our clients network (hint: think large, think uk, think health related). Mostly unix (aix) boxes.
For me to be able to do this I have to have access (and typically root access) to a LARGE number of our clients systems. However, despite being trusted enough to have this access to our clients substantial network, I am NOT allowed admin privileges to my own work station! (win2k).
So, I *could* rm -rf * (as root) some critical client box, but I do *not* have access to adjust the system time on my development PC! Totally crazy.
The worst part is it requires me to contact our admins to get an basic admin performed on my PC (install new software for example).
If only the Rebel Alliance had uploaded those Deathstar plans to a P2P network, they could have saved themsleves *alot* of running about!
Every tried organising a clan match? Can be a pain when your waiting on a few player to join a server, but they can't get in for some reason (don't know the password etc).
How many times have you had to alt-tab out of the game, do some ass kicking and go back in, only for the game to then crash/go mad because of the alt-tab caused the buggy game (and OS) to get in a muddle. Reboot..reload...etc.
With a 2nd monitor, problem solved. I actually have 2 PC's so I can play on one and have IRC etc on the other.
Great heading!
Fair point, best looking game for the PS1 was MGS, as they had a couple of years to get the most out of the console (afaik they implemented their own kernal for it?)
"That would put the Xbox 2 on store shelves up to a full year before Sony's PlayStation 3"
Perhaps being first to market isn't the best idea. These consoles have a shelf life of 3 - 5 years and if the PS2 comes out later, it will probably be a more powerful machine, and hence for the remaining 4 years they are both alive in the market the PS2 will have the technical edge over the Xbox2.
Mind you, if current generation conoles are any guide, technical superiority is no match for a strong (and well funded) marketing department!
I couldn't think of a name for these either, so I just gave an example. I'm sure somebody out there must know what they are called? If not, lets invent a name for then now and be done with it :D
If you look up "holy war" online and skip over anything having to do with real-world non-computer-geek religions, you'll find the following classic examples of holy war materiel: Emacs vs vi, big-endian vs little-endian, *nix vs non-*nix, CISC vs RISC, and case-sensitive vs case-insensitive.
You forgot:
whatever
{
}
VS
whatever {
whatever;
}
Thanks for the correction.
You could be right, it may be next christmas before we see either/both.
I think that they (HL2 especially) better watch out, as their main selling point is going to be all the physics stuff (as well as all the nice vertex/fragment shader based gfx), but there are several other games in development which include physics engines (does anyone know of any other engines which specifically licence the havoc engine as valve has?).
I doubt many new titles (fps specifically) are being designed without a physics engine and shader graphics in mind..
Their is also the question of licencing out their engine, alot of publishers who are planning christmas 2004 games will be thinking about their next engine now, and valve will be keen to get their business (i'd *guess* that valve made a lot of their money from the HL1 engine by licencing it to the linkes of RTCW and MOH).
If valve arn't careful someone else is going to come along and steel HL2's thunder...
Games have to be scheduled many mnoths in advance. I guess most people expected HL2 and D3 to be coming out now and didn't want to clash with those heavy weights. To bad they are both still a few months away.
Oops, typo, but an important one:
...admin who can't work as a developer is NOT a bad admin, just a typical ...
what you say is true, but missed the point entirly. To address your point, yes, I shouldn't have to change the clock on my development PC, but the fact is it was wrong, and so I wanted to correct it (I can also think of many other legitimate reasons why I would want to change the clock on my PC).
The real issue (which i'll probably not do justice) is the perception of developers Vs Admins.
As far as i'm concerned if I were in the position of employing developers (which I am not) I would expect them to already be competent system admins as a prerequsite to being a developer. I would not, however, expect the reverse to be true (although, it would be nice if a few more admins understood some basics of developments). I guess what i'm saying is:
A developer who can't act as a system admin is a bad developer. An admin who can work as a developer is NOT a bad admin, just a typical one (yes, of course their are exceptions).
Where I work (I won't name where) the situation is ridicules.
As a developer I am required to help install / support software on our clients network (hint: think large, think uk, think health related). Mostly unix (aix) boxes.
For me to be able to do this I have to have access (and typically root access) to a LARGE number of our clients systems. However, despite being trusted enough to have this access to our clients substantial network, I am NOT allowed admin privileges to my own work station! (win2k).
So, I *could* rm -rf * (as root) some critical client box, but I do *not* have access to adjust the system time on my development PC! Totally crazy.
The worst part is it requires me to contact our admins to get an basic admin performed on my PC (install new software for example).