but this also opens up the ability to trade save game files online via a PC
The Playstation 2 has a similair device available for it, a 'Sharkport' (though a quick Google seems to reveal that they've renamed it to an 'Xport'). Taking the save files from the cartridge, it turns them into small-ish binary (200kb) files that can be transferred over the net, and stored for backups.
But there is a much more interesting thing you can do with them, assuming the Gamecube Panasonic Media Storage Card is at least similar in operation. Opening up the save files in a hex-editor and editing what you find does allow cheating and manipulatipn of the game that would normally be impossible. I've seen some hacked PS2 saves do things which not even a memory editor like an Action Replay/Gameshark was capable of. E.g. In 'Soul Reaver 2', the game would save the name and location of a dropped weapon in the save file, a little hex editing lets the player change the weapon to anything, any model stored in the games data, from a background scenery model to the last boss.
Unless the gamecube savefiles are encoded in some way that makes editing hex variables difficult ((say for example some form of compression (I'd liken it as trying to hex edit a *.ZIP file to change one of the files inside accurately)), Gamecube owners might want to get excited about the new cheating and manipulating potential for their games. I can say that, at least in the case of PS2 games, it does increase their lastability.
At least its not as big as the GBA Fighter Stick Advance, or even the Light Gun (on the same page).
but this also opens up the ability to trade save game files online via a PC
The Playstation 2 has a similair device available for it, a 'Sharkport' (though a quick Google seems to reveal that they've renamed it to an 'Xport'). Taking the save files from the cartridge, it turns them into small-ish binary (200kb) files that can be transferred over the net, and stored for backups.
But there is a much more interesting thing you can do with them, assuming the Gamecube Panasonic Media Storage Card is at least similar in operation. Opening up the save files in a hex-editor and editing what you find does allow cheating and manipulatipn of the game that would normally be impossible. I've seen some hacked PS2 saves do things which not even a memory editor like an Action Replay/Gameshark was capable of. E.g. In 'Soul Reaver 2', the game would save the name and location of a dropped weapon in the save file, a little hex editing lets the player change the weapon to anything, any model stored in the games data, from a background scenery model to the last boss.
Unless the gamecube savefiles are encoded in some way that makes editing hex variables difficult ((say for example some form of compression (I'd liken it as trying to hex edit a *.ZIP file to change one of the files inside accurately)), Gamecube owners might want to get excited about the new cheating and manipulating potential for their games. I can say that, at least in the case of PS2 games, it does increase their lastability.