What kind of name is Serena St. Germaine for a Bond girl? Whatever happened to the classic, not-quite-dirty-but-almost names of yesteryear like:
Plenty O'TooleHoney RiderHolly GoodheadAnd my favorite: Pussy GaloreAh, the memories...
Actually I think it's a good thing that the actors weren't more heavily promoted/featured in GTA:VC. Rather than think, "That's Tom Sizemore", you just get great character. Maybe by not making the stars a big part of the package, it loosened them up enough to just do a quality job on the voices...
Agreed on NWN. I was thinking more about how it has been built up with sites like neverwinter connections, giving you a fairly large player pool to draw from.But isn't that the point?MMORPGs tend to not be about role-playing as much as the level-treadmill. I haven't played DAoC but what you are describing sounds more like a MMO war game using a fantasy/medieval theme.
Even though this has turned into the "Screw Bioware because they didn't give us the Linux support we wanted" thread, you can't deny that what they are doing to support the NWN community is commendable. They could very easily have turned their back on the community and said, "We gave you all the tools you need, go use them." Instead they continue to add more tools as well as, in this case, get into the nitty-gritty details of how part of the game works.
I'm hoping that there will be a shift between MMO games that benefit from being MM (FPS war games where it's fun to have hordes of opponents and allies battling it out at once) and those that are weakened by it (most MMORPG's where you really have very little effect on the world around you).I'm still hoping to see a Dream Park type experience where you can role-play in a smaller, more controlled environment drawing from a large pool of participants. Ideally being able to observe games during the course of play. NWN has done much to capture this feeling, but it's not quite there yet.Maybe a MMORPG where instead of one huge sprawling world filled with legions of players you have many smaller pocket worlds with coherent plotlines/games going at once.
What will be most interesting to me is how the standard multiplayer games ability to handle larger numbers of players will effect the tolerence of people to pay for MMO games. When you play a game can you really appreciate the difference between 128 players at once and 3,000?
What kind of name is Serena St. Germaine for a Bond girl? Whatever happened to the classic, not-quite-dirty-but-almost names of yesteryear like: Plenty O'TooleHoney RiderHolly GoodheadAnd my favorite: Pussy GaloreAh, the memories...
Actually I think it's a good thing that the actors weren't more heavily promoted/featured in GTA:VC. Rather than think, "That's Tom Sizemore", you just get great character. Maybe by not making the stars a big part of the package, it loosened them up enough to just do a quality job on the voices...
I picture it as a Duke Nuke'em type FPS.Maybe after a bad guy is taken out we can get a "WHO IS YOUR DADDY, AND WHAT DOES HE DO?"
Agreed on NWN. I was thinking more about how it has been built up with sites like neverwinter connections, giving you a fairly large player pool to draw from.But isn't that the point?MMORPGs tend to not be about role-playing as much as the level-treadmill. I haven't played DAoC but what you are describing sounds more like a MMO war game using a fantasy/medieval theme.
Even though this has turned into the "Screw Bioware because they didn't give us the Linux support we wanted" thread, you can't deny that what they are doing to support the NWN community is commendable. They could very easily have turned their back on the community and said, "We gave you all the tools you need, go use them." Instead they continue to add more tools as well as, in this case, get into the nitty-gritty details of how part of the game works.
I'm hoping that there will be a shift between MMO games that benefit from being MM (FPS war games where it's fun to have hordes of opponents and allies battling it out at once) and those that are weakened by it (most MMORPG's where you really have very little effect on the world around you).I'm still hoping to see a Dream Park type experience where you can role-play in a smaller, more controlled environment drawing from a large pool of participants. Ideally being able to observe games during the course of play. NWN has done much to capture this feeling, but it's not quite there yet.Maybe a MMORPG where instead of one huge sprawling world filled with legions of players you have many smaller pocket worlds with coherent plotlines/games going at once. What will be most interesting to me is how the standard multiplayer games ability to handle larger numbers of players will effect the tolerence of people to pay for MMO games. When you play a game can you really appreciate the difference between 128 players at once and 3,000?