Yeah... right now I don't play MMO games since they seem to require such a huge time commitment, one that, having a wife, job and kids I just don't have!
I can see the flat subscription thing working for me, provided there were games that it was possible to dip in and out of... Some of my workmates are getting into the PlanetSide beta right now, and these guys are playing 8-12 hours at a time. No thanks!
Can't remember where I read this... broadly speaking its the idea that consumers don't like the idea of having to pay subscriptions for individual games, they prefer paying for a package, in the same way you would subscribe to a cable or satellite service for a flat fee and then have access to a number of channels.
Seems like a good idea then!
Agreed, the needs of games applications drove the design of PS2, although I don't think you need any deeper understanding of games programming other than that games are data driven applications.
Re: PS2 hard to program
Yes, the PS2 exposes much more 'bare metal' than either say the XBox or GameCube, however this is exactly what developers asked for! Unfortunately, in the early years of the console, official code/libraries were hard to come by because the Sony guys were having as hard a time getting their heads round the hardware as the developers were.
Ooops... my bad, you're quite right.
Perhaps you'd like to take the time to correct everyone else who also 'misread' this?
I assuming that you're a teenager and thus can't help being a smartass. Please try and resist the urge to post another foul mouthed "put-down", thanks.
There's this thing that goes "the games industry is hard to get into". You know, get yourself a good degree, maybe a masters, start as a tester and maybe after a few years scraping by... etc etc.
Does anyone's experience actually tally up with this?
In my experience its easy to get into the industry, provided you can show some basic ability (via a game or tech demo) and have a demonstrable love of games. If you've got a solid academic background, then its even easier.
My advice: don't sweat it, just go for it!
Yeah... right now I don't play MMO games since they seem to require such a huge time commitment, one that, having a wife, job and kids I just don't have! I can see the flat subscription thing working for me, provided there were games that it was possible to dip in and out of... Some of my workmates are getting into the PlanetSide beta right now, and these guys are playing 8-12 hours at a time. No thanks!
Can't remember where I read this... broadly speaking its the idea that consumers don't like the idea of having to pay subscriptions for individual games, they prefer paying for a package, in the same way you would subscribe to a cable or satellite service for a flat fee and then have access to a number of channels. Seems like a good idea then!
Agreed, the needs of games applications drove the design of PS2, although I don't think you need any deeper understanding of games programming other than that games are data driven applications.
Re: PS2 hard to program Yes, the PS2 exposes much more 'bare metal' than either say the XBox or GameCube, however this is exactly what developers asked for! Unfortunately, in the early years of the console, official code/libraries were hard to come by because the Sony guys were having as hard a time getting their heads round the hardware as the developers were.
Ooops... my bad, you're quite right. Perhaps you'd like to take the time to correct everyone else who also 'misread' this? I assuming that you're a teenager and thus can't help being a smartass. Please try and resist the urge to post another foul mouthed "put-down", thanks.
Quote "gaming companies" Quote "programming degrees" Quote "experience on game mods" *sigh*
No, I read them both but took "engineer" to mean "software engineer". However, thanks for taking the time to post your smartass reply.
There's this thing that goes "the games industry is hard to get into". You know, get yourself a good degree, maybe a masters, start as a tester and maybe after a few years scraping by... etc etc. Does anyone's experience actually tally up with this? In my experience its easy to get into the industry, provided you can show some basic ability (via a game or tech demo) and have a demonstrable love of games. If you've got a solid academic background, then its even easier. My advice: don't sweat it, just go for it!
Here's a UK site which you might find useful, its specifically geared toward getting into the games industry.
http://www.blitzgames.com/gameon