Plex is only developed by one guy who left Team-XBMC and the XBMC project to start Plex, all other developers stayed with the original XBMC project. With the exception of the sparkle auto updater (which Plex implemented only last week) XBMC has all the features and functions of Plex, and all skins that work in Plex where all designed for XBMC (not Plex) and thus just as good if not better in XBMC, (Plex have not made any changes to the skinning engine, however Team-XBMC have updated the skinning engine in XBMC since Plex forked its code from XBMC). Plex is only a software fork of XBMC for Mac (look up Ãoesoftware forkà on wikipedia for its meaning), XBMC is the original, they are two separate project worked by two separate development teams, some code copying between the project does take place though,(Boxee is another fork of XBMC that is also available for the Mac). Short story is that Elan Fieldgold, who then as a member of Team-XBMC was the one who originally started porting XBMC to Mac OS X, he then decided to leave Team-XBMC (due to reasons I will not go into here) and go out on his own and start a his own new project based on XBMC for Mac. Plex was never formally named ÃoeOSXBMCÃ, it was only referred to as OSXBMC because Elan previously had a blog on osxbmc.com in which he posted news of the progress on the porting development. I say support the original XBMC.
XBMC would have do be ported to PPC (PowerPC) first,...and XBMC for Mac will probably be ported to PPC sooner rather than later, then that need to be applied to XBMC for Linux as well before it will be able to run on Nintendo Wii, just like GeeXboX.
I guestimate, XBMC for Mac on PPC Mac's within 6-months, XBMC for Linux on PPC within another 6-months from then,...then it will be up to the Nintendo Wii developers, if they would not like to step in now already
Plex is not made by "the former XBMC for Mac team", only one guy from Team-XBMC left the XBMC project to start Plex, all other developers stayed with the original XBMC project.
XBMC has all the features and functions of Plex and all skins that work in Plex where designed for XBMC and thus just as good if not better in XBMC, (Plex have not made any changes to the skinning engine, however Team-XBMC have updated the skinning engine in XBMC since Plex forked its code from XBMC).
Plex is only a software fork of XBMC for Mac (look up âoesoftware forkâ on wikipedia for its meaning), XBMC is the original, they are two separate project worked by two separate development teams, some code copying between the project does take place though,(Boxee is another fork of XBMC that is also available for the Mac).
Short story is that Elan Fieldgold, who then as a member of Team-XBMC was the one who originally started porting XBMC to Mac OS X, he then decided to leave Team-XBMC (due to reasons I will not go into here) and go out on his own and start a his own new project based on XBMC for Mac. Plex was never formally named âoeOSXBMCâ, it was only referred to as OSXBMC because Elan previously had a blog on osxbmc.com in which he posted news of the progress on the porting development.
I say support the original XBMC.
Someone got dyslexia;P as it is "XBMC", not "XMBC". XBMC (formerly "XBox Media Center") is now a recursive acronym for "XBMC Media Center" more information on the official website http://xbmc.org/about/
Some corrections for this review of XboxMediaCenter that is worth noting:
(I also sent this bellow in a mail to Patrick Schmid and Achim Roos, the
authors of the review but I guess they haven't read it yet?)
love the review but I have some corrections for it, (hope I don't come out all
defensive):
correction needed on page 01 section The Xbox Mod as sentence Boosting the
Xbox' performance and harnessing its potential largely hinges on a modded
processor does not fit in on that section at all, if you are referring to a
modchip then it should not mention 'performance' as a modchip has nothing do
with performance and also modded processor in the same sentence refers to
FriendTech's DreamX but putting here sound like it's the modchip, so think you
should move that sentence to the FriendTech section on page 02, or alternatively
change the whole sentence to something to Unleashing the power of the Xbox and
harnessing its potential largely depends on applying a modchip;-)
Under the picture of the remote control you say is a must for using the Xbox as
a media center which is not true, it's not a requirement as you can fully use
XBMC with a gamepad, however we recommend a remote control for ease of use
btw, the DreamX are all already pre-modded so no need to open them up, (on a
side-note to page 04 new large 7.200rpm harddrives actually run cooler than Xbox
default 8GB drives =P )
On page 08 you say Practically all settings on the XBMC are made via an xml
file, that is not true, most used settings are done from GUI under Settings,
basically only the 'network' and 'shares' settings is in the XBMC and those many
end-users don't even have to touch, not if not stream from network anyway.
Reason for the WebServer right now is for remote control and then not from
noteboot/laptop editor but ideally from a WiFi connected PDA (there are
different skins available that fit PDA's better), in the future full
setting/configuration will be added to the WebServer to so there will won't be a
need to edit the XML file in a text editor.
Also, you totaly forgot to mention that one can of course use XBMC on a normal
retail Xbox (once modded), it's just that one do get the impression from the
beginning of this this specific review that it only works on DreamX boxes =(
Finally motion compensation optimizations for better HDTV playback will
prorbebely be added to XBMC v1.1;-)
again hope I didn't come out to defensive, if so I apologise =)
Plex is only developed by one guy who left Team-XBMC and the XBMC project to start Plex, all other developers stayed with the original XBMC project. With the exception of the sparkle auto updater (which Plex implemented only last week) XBMC has all the features and functions of Plex, and all skins that work in Plex where all designed for XBMC (not Plex) and thus just as good if not better in XBMC, (Plex have not made any changes to the skinning engine, however Team-XBMC have updated the skinning engine in XBMC since Plex forked its code from XBMC). Plex is only a software fork of XBMC for Mac (look up Ãoesoftware forkà on wikipedia for its meaning), XBMC is the original, they are two separate project worked by two separate development teams, some code copying between the project does take place though,(Boxee is another fork of XBMC that is also available for the Mac). Short story is that Elan Fieldgold, who then as a member of Team-XBMC was the one who originally started porting XBMC to Mac OS X, he then decided to leave Team-XBMC (due to reasons I will not go into here) and go out on his own and start a his own new project based on XBMC for Mac. Plex was never formally named ÃoeOSXBMCÃ, it was only referred to as OSXBMC because Elan previously had a blog on osxbmc.com in which he posted news of the progress on the porting development. I say support the original XBMC.
FYI; they are currently running internal Beta testing on XBMC for Apple TV, if you got an hacked Apple TV you can sign up here: http://xbmc.org/forum/showthread.php?t=36902
XBMC would have do be ported to PPC (PowerPC) first, ...and XBMC for Mac will probably be ported to PPC sooner rather than later, then that need to be applied to XBMC for Linux as well before it will be able to run on Nintendo Wii, just like GeeXboX.
I guestimate, XBMC for Mac on PPC Mac's within 6-months, XBMC for Linux on PPC within another 6-months from then, ...then it will be up to the Nintendo Wii developers, if they would not like to step in now already
Plex is not made by "the former XBMC for Mac team", only one guy from Team-XBMC left the XBMC project to start Plex, all other developers stayed with the original XBMC project. XBMC has all the features and functions of Plex and all skins that work in Plex where designed for XBMC and thus just as good if not better in XBMC, (Plex have not made any changes to the skinning engine, however Team-XBMC have updated the skinning engine in XBMC since Plex forked its code from XBMC). Plex is only a software fork of XBMC for Mac (look up âoesoftware forkâ on wikipedia for its meaning), XBMC is the original, they are two separate project worked by two separate development teams, some code copying between the project does take place though,(Boxee is another fork of XBMC that is also available for the Mac). Short story is that Elan Fieldgold, who then as a member of Team-XBMC was the one who originally started porting XBMC to Mac OS X, he then decided to leave Team-XBMC (due to reasons I will not go into here) and go out on his own and start a his own new project based on XBMC for Mac. Plex was never formally named âoeOSXBMCâ, it was only referred to as OSXBMC because Elan previously had a blog on osxbmc.com in which he posted news of the progress on the porting development. I say support the original XBMC.
Someone got dyslexia ;P as it is "XBMC", not "XMBC". XBMC (formerly "XBox Media Center") is now a recursive acronym for "XBMC Media Center" more information on the official website http://xbmc.org/about/
Sign the make Xbox2 backwards compatible online petition, over 30,000 signatures so far!
Some corrections for this review of XboxMediaCenter that is worth noting:
(I also sent this bellow in a mail to Patrick Schmid and Achim Roos, the authors of the review but I guess they haven't read it yet?)
;-)
love the review but I have some corrections for it, (hope I don't come out all defensive):
correction needed on page 01 section The Xbox Mod as sentence Boosting the Xbox' performance and harnessing its potential largely hinges on a modded processor does not fit in on that section at all, if you are referring to a modchip then it should not mention 'performance' as a modchip has nothing do with performance and also modded processor in the same sentence refers to FriendTech's DreamX but putting here sound like it's the modchip, so think you should move that sentence to the FriendTech section on page 02, or alternatively change the whole sentence to something to Unleashing the power of the Xbox and harnessing its potential largely depends on applying a modchip
Under the picture of the remote control you say is a must for using the Xbox as a media center which is not true, it's not a requirement as you can fully use XBMC with a gamepad, however we recommend a remote control for ease of use
btw, the DreamX are all already pre-modded so no need to open them up, (on a side-note to page 04 new large 7.200rpm harddrives actually run cooler than Xbox default 8GB drives =P )
Personally would have suggested that under Codecs: Divx, Xvid, WMA And QuickTime add link to full official compatibility list: http://www.xboxmediacenter.com/info_project.htm
On page 08 you say Practically all settings on the XBMC are made via an xml file, that is not true, most used settings are done from GUI under Settings, basically only the 'network' and 'shares' settings is in the XBMC and those many end-users don't even have to touch, not if not stream from network anyway.
;-)
Reason for the WebServer right now is for remote control and then not from noteboot/laptop editor but ideally from a WiFi connected PDA (there are different skins available that fit PDA's better), in the future full setting/configuration will be added to the WebServer to so there will won't be a need to edit the XML file in a text editor.
Also, you totaly forgot to mention that one can of course use XBMC on a normal retail Xbox (once modded), it's just that one do get the impression from the beginning of this this specific review that it only works on DreamX boxes =(
Finally motion compensation optimizations for better HDTV playback will prorbebely be added to XBMC v1.1
again hope I didn't come out to defensive, if so I apologise =)