("Make every moment count. I don't play games to punish myself. I play them to be entertained, rewarded, and challenged"), 'Curiosity Killed The Cat...' ("Constant death was a necessity in the days of video arcades... Now, in the comfort of our lounges or offices, what reason is there to keep dumping us out of the game we bought with our hard earned cash?")
Difficulty and death are in games for a reason. A game just isnt fun if "every moment counts". Without a little punishment from a videogame it doesnt really feel like youre even accomplishing anything - because anyone else would be able to accomplish the same thing easily. No one wants to sit down and play http://www.progressquest.com/
Challenges and a little "S&M" often make a game more interesting.
The grafiti does seem to be affiliated with Sony (as the articles suggest) heres the link: http://www.woostercollective.com/2005/11/sony-psp- ads-what-do-you-think.html
("Make every moment count. I don't play games to punish myself. I play them to be entertained, rewarded, and challenged"), 'Curiosity Killed The Cat...' ("Constant death was a necessity in the days of video arcades... Now, in the comfort of our lounges or offices, what reason is there to keep dumping us out of the game we bought with our hard earned cash?") Difficulty and death are in games for a reason. A game just isnt fun if "every moment counts". Without a little punishment from a videogame it doesnt really feel like youre even accomplishing anything - because anyone else would be able to accomplish the same thing easily. No one wants to sit down and play http://www.progressquest.com/ Challenges and a little "S&M" often make a game more interesting.
Second post has got to be worth something. A pomegranite? who knows