Not so. Market share initially propelled and still propels PS2 development. From what I understand development on PS2 is obtuse and ill-supported. The 'TOOL' is more a rusty hacksaw than diamond-tipped engraver. However, given the choice between n million installed units and n hundred thousand, it doesn't matter how flawed the APIs and IDE are because the potential to sell more copies far outweighs the coder's discomfort.
Teach me to post late. Ignore the above.
Not so. Market share initially propelled and still propels PS2 development. From what I understand development on PS2 is obtuse and ill-supported. The 'TOOL' is more a rusty hacksaw than diamond-tipped engraver. However, given the choice between n million installed units and n hundred thousand, it doesn't matter how flawed the APIs and IDE are because the potential to sell more copies far outweighs the coder's discomfort.