Are you satisfied buying a new novel for $30? Would you be satisfied buying a new, 24-page comic book for $30?
I mean, wow, there are graphics in my comic book! Colors! Visual action! But it's only 24 pages. I'd say that's worth more like $2.40.
But let's say you did pay $30 for a novel and then get to the end and realize there is a one-page wrap up and a note that tells you you can get a better ending experience by ponying up $10 more, at which point the publisher will mail you five additional pages.
Would you be happy with that?
At this point, this game is a terrible deal. It represents $10 per hour of entertainment. Matinee movies are a better bargain. (Granted, I can't resell my movie ticket. But if publishers eventually take that away from us...)
The real factor that will improve computing performance is better code optimization for the OS and less object oriented code slowing things down.
Um, no, this has nothing to do with object oriented code; but the first part of your statement is spot on.
It's about value, my friend.
Are you satisfied buying a new novel for $30? Would you be satisfied buying a new, 24-page comic book for $30?
I mean, wow, there are graphics in my comic book! Colors! Visual action! But it's only 24 pages. I'd say that's worth more like $2.40.
But let's say you did pay $30 for a novel and then get to the end and realize there is a one-page wrap up and a note that tells you you can get a better ending experience by ponying up $10 more, at which point the publisher will mail you five additional pages.
Would you be happy with that?
At this point, this game is a terrible deal. It represents $10 per hour of entertainment. Matinee movies are a better bargain. (Granted, I can't resell my movie ticket. But if publishers eventually take that away from us...)
Six hours of game play and some promised DLC later? Is this going to retail at the now-standard $60(US)?
Sounds to me that EA is taking this formula seriously:
1. Produce a game
2. Cut out 80%
3. Sell 80% as premium DLC
4. Profit!