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User: David+Kennerly

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  1. Re:way off on Fun is Fine - Toward a Philosophy of Game Design · · Score: 1

    > Good Games by taking inspiration from Fine
    > Art. This is a totally different thing from
    > suggesting that Games have a place in Fine Art

    I am sorry that it was not clear enough. I consciously attempted to distinguish between fine games and good games.

    > I'm certainly not saying that games are not
    > Art, I'm saying that that is a completely
    > different subject.

    It is the same subject as the article. There is only about 100 words describing fine art in another medium inspiring the medium of the game; whereas, there are 2000 describing how a game may potentially qualify as a fine game, and that there have been fine games. E.g., Chess (boardgame), Lost Cities (card game), Seven-card stud poker (card game), Civilization (computer strategy game), ChuChu rocket (arcade game).

    David

  2. Re:way off on Fun is Fine - Toward a Philosophy of Game Design · · Score: 1

    We agree so oddly.

    > he misses another big point, that being the concept of play. ...
    > While the elements of fun, narrative, and aestetics enhance a game

    The definition of fun in the article is enjoyable gameplay.

    David

  3. Re:/.'ed on Fun is Fine - Toward a Philosophy of Game Design · · Score: 1