> Good Games by taking inspiration from Fine > Art. This is a totally different thing from > suggesting that Games have a place in Fine Art
I am sorry that it was not clear enough. I consciously attempted to distinguish between fine games and good games.
> I'm certainly not saying that games are not > Art, I'm saying that that is a completely > different subject.
It is the same subject as the article. There is only about 100 words describing fine art in another medium inspiring the medium of the game; whereas, there are 2000 describing how a game may potentially qualify as a fine game, and that there have been fine games. E.g., Chess (boardgame), Lost Cities (card game), Seven-card stud poker (card game), Civilization (computer strategy game), ChuChu rocket (arcade game).
> Good Games by taking inspiration from Fine
> Art. This is a totally different thing from
> suggesting that Games have a place in Fine Art
I am sorry that it was not clear enough. I consciously attempted to distinguish between fine games and good games.
> I'm certainly not saying that games are not
> Art, I'm saying that that is a completely
> different subject.
It is the same subject as the article. There is only about 100 words describing fine art in another medium inspiring the medium of the game; whereas, there are 2000 describing how a game may potentially qualify as a fine game, and that there have been fine games. E.g., Chess (boardgame), Lost Cities (card game), Seven-card stud poker (card game), Civilization (computer strategy game), ChuChu rocket (arcade game).
David
We agree so oddly.
...
> he misses another big point, that being the concept of play.
> While the elements of fun, narrative, and aestetics enhance a game
The definition of fun in the article is enjoyable gameplay.
David
Here's an archive of the story: http://userwww.sfsu.edu/~kennerly/game_design/fun_ is_fine.html