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User: fowlerserpent

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  1. immersion and ambiguity on The Rhetoric Of Games Explored · · Score: 4, Insightful

    It seems he is advocating more immersive experiences within the game. And surely that is the trend the industry is following.

    Silent Hill 2 doesn't use a health meter, the character just looks and acts more hurt. Such a system is ambigious. This is acceptable in games like SH2 and Ico. Player health isn't the primary concern; solving puzzles is.

    Action games trade off a certain amount of immersion because it is often too ambigious. In Halo, you need to know how much health and ammo you have.

    In futuristic style games you can add the ammo meter to the weapon and take it off the hud. But you can't do that in a WWII game. I supppose a more realistic game would just force you to count bullets.

    The things he is talking about works better in adventure games. Though why not limit save games to menus and keep them out of the gameworld. He doesn't seem to distinguis between the game loader and the game world.

    And then there are pure games. Tetris etc. where this doesn't even matter.

  2. why not just poll the experts on Pentagon Lets You Bid on Terrorism? · · Score: 1

    It seems a similar predictive effect could be gained by just polling a large pool of experts in the area on a variety of topics at regular intervals. Perhaps by allowing the experts to gamble on their precictions, they expect their predictions to be less politically motivated and more honest. OTOH, with the market setup, experts with more money to gamble can skew the market in the wrong direction. A few dullards with deep pockets could move the markets in the wrong direction. A poll gives equal weight to everyone's opinions. Someone else has already pointed out that the well informed mass makes better predictions than the individual. ~the fowlerserpent