Undoubtably, id makes games with cutting edge technology, and Doom and Quake were revolutionary and very fun to play.
However, IMHO the basic kill-em-all format is getting a little tired, and with the call for less violence in society, I think it's time for id to make a game that's still great to play without the supreme gore factor. It's like id is the "B" game house, not for the special effects, but for lack of a new idea in game play. I think opportunities are limitless for non-violence in games, starting with outdoor childrens games like tag, caputure the flag (without rocket launchers) and moving on to non-lethal weapons like rubber bullets and glue guns.
1 - Do you think id (a) should and (b, more importantly) can make a good and profitable game that is less violent?
2 - More development mindedly, how intertwined is the development of the game with the technology when you do the coding?
Pure FUD? I suppose that's why it was so easy for Caldera folks to make a tiny tweak to DR-DOS to get Windows 95 to run on it.
Undoubtably, id makes games with cutting edge technology, and Doom and Quake were revolutionary and very fun to play.
However, IMHO the basic kill-em-all format is getting a little tired, and with the call for less violence in society, I think it's time for id to make a game that's still great to play without the supreme gore factor. It's like id is the "B" game house, not for the special effects, but for lack of a new idea in game play. I think opportunities are limitless for non-violence in games, starting with outdoor childrens games like tag, caputure the flag (without rocket launchers) and moving on to non-lethal weapons like rubber bullets and glue guns.
1 - Do you think id (a) should and (b, more importantly) can make a good and profitable game that is less violent?
2 - More development mindedly, how intertwined is the development of the game with the technology when you do the coding?
Many thanks,
Chris Schumann