The woman who sued them was successful, and is now very rich.
Once you hear the details of the case you pretty much side with her straight away. The Matrix was outright plaguarism of a script she wrote and presented to them.
No, it wasn't sarcasm. You're the kind of person who lets tiny, potential problems stop an entire work of art.
Securing an entire game open to modding: difficult
Securing the damage model on its own: easy
Stop crying. Leave your armchair criticism to game developers, because you clearly aren't one.
You know, they're right. It's entirely doable, and the matrix offer you all the answers.
The characteristics of bullet time are:
- the target sees the bullets slow down
- the target sees the bullets become tagged with trails for visibility
- the target becomes blurred to an outside perspective
Once you add in the many-player-copies/motion-blurring effect you help conceal the fact that you're shooting them and they're not taking damage. I don't think lag even has to play a part in this as it's an entirely subjective experience.
At the target end, you'd do just as the article suggests and slow the bullets locally and let the client report to the server if damage was taken.
Brilliant! Good thinking there guys!
Where are the red, furious faces? Wheres the expression? Where's the spittle?
This is a scene of conflict and anger played out to its best. Sadly this machinima captures none of that.
The basic movements have been mapped to follow the script, but that's it. Hands move and portray basic gestures, but you never see shoulders hunch or the gman do anything other than sit there.
It has a long, long way to go yet. For a slightly better example of machinima, check out a game called HalfLife 2. The original, not the cheesy movie re-enactments. Even HalfLife 2 falls well short of the mark, and tends to rely on good voice acting and first-person camera angles for a sense of realism.
They did their best with this release, and the pwnage came out and broadsided them.
Anyway, it sounds like the article's writer needs a slander lawsuit levelled at him. What a fucking tosser.
I'm noticing that in practice your script doesn't work outside of the example.
I got quite excited when I read your page and tried your code out immediately, but it appears that adding any sort of text after the checkbox or radio button breaks it. And you can't have checkboxes without some sort of label.
It was probably worth testing your scripts before releasing them to slashdot, but don't give up now. For my excitement's sake at least, please fix this and post an update on your page.
My bad, apparently I read the mis-reported outcome to this. Still, I hope she wins.
The woman who sued them was successful, and is now very rich. Once you hear the details of the case you pretty much side with her straight away. The Matrix was outright plaguarism of a script she wrote and presented to them.
No, it wasn't sarcasm. You're the kind of person who lets tiny, potential problems stop an entire work of art. Securing an entire game open to modding: difficult Securing the damage model on its own: easy Stop crying. Leave your armchair criticism to game developers, because you clearly aren't one.
You know, they're right. It's entirely doable, and the matrix offer you all the answers. The characteristics of bullet time are: - the target sees the bullets slow down - the target sees the bullets become tagged with trails for visibility - the target becomes blurred to an outside perspective Once you add in the many-player-copies/motion-blurring effect you help conceal the fact that you're shooting them and they're not taking damage. I don't think lag even has to play a part in this as it's an entirely subjective experience. At the target end, you'd do just as the article suggests and slow the bullets locally and let the client report to the server if damage was taken. Brilliant! Good thinking there guys!
Where are the red, furious faces? Wheres the expression? Where's the spittle? This is a scene of conflict and anger played out to its best. Sadly this machinima captures none of that. The basic movements have been mapped to follow the script, but that's it. Hands move and portray basic gestures, but you never see shoulders hunch or the gman do anything other than sit there. It has a long, long way to go yet. For a slightly better example of machinima, check out a game called HalfLife 2. The original, not the cheesy movie re-enactments. Even HalfLife 2 falls well short of the mark, and tends to rely on good voice acting and first-person camera angles for a sense of realism.
They did their best with this release, and the pwnage came out and broadsided them. Anyway, it sounds like the article's writer needs a slander lawsuit levelled at him. What a fucking tosser.
I'm noticing that in practice your script doesn't work outside of the example.
I got quite excited when I read your page and tried your code out immediately, but it appears that adding any sort of text after the checkbox or radio button breaks it. And you can't have checkboxes without some sort of label.
It was probably worth testing your scripts before releasing them to slashdot, but don't give up now. For my excitement's sake at least, please fix this and post an update on your page.
Dude, all he did was post a link to a site. Fuckin chill or something, angstnerd.