Unless we're talking about a kind of game engine (Id Software type stuff) that sets the standard for others to follow, isn't the main part of game development making the content? IMHO releasing the source for a 1999 game engine is not all that exciting.
Open Source 3d engines already exist, what's the big deal with this one?
As a big Star Trek fan I can only like this. How much it will cost though? As a piss poor high school student (spends all money on music instruments) my budget is limited for stuff that can be... er.. acquired for free if need be.
Btw, where are all the usual jokes? "Imagine a Beowulf cluster of Borg cubes?, "SCO has prior art", "CowboyNeal lives in my Borg cube", "In Soviet Russia Star Trek episodes watch you" etc etc.
Great, now we can have goatse.cx links in kernel panic messages...
Unless we're talking about a kind of game engine (Id Software type stuff) that sets the standard for others to follow, isn't the main part of game development making the content? IMHO releasing the source for a 1999 game engine is not all that exciting.
Open Source 3d engines already exist, what's the big deal with this one?
but do they honor the evil bit as specified in RFC 3514?
As a big Star Trek fan I can only like this. How much it will cost though? As a piss poor high school student (spends all money on music instruments) my budget is limited for stuff that can be... er.. acquired for free if need be.
Btw, where are all the usual jokes? "Imagine a Beowulf cluster of Borg cubes?, "SCO has prior art", "CowboyNeal lives in my Borg cube", "In Soviet Russia Star Trek episodes watch you" etc etc.