From what I have read, the hack consists in exploiting a weakness in the sega video game PHANTASY STAR ONLINE using the same method than with the xbox memory card exploit: a modified saved game that will cause a buffer overflow.
Exploiting the overflow allows the user to gain control of the ethernet adaptor, enabling him to transfer the 'loader' bootstrap, causing the reboot of the Nintendo Gamecube, and from there, the loader will open a connection to the user's computer, and using the server software included in this pirate release, will allow the user to upload game files in the gamecube 'generous' 48mb of ram.
Nintendo will send their death squads at these guys.
The copy protection is worthless here since the data files are being uploaded to the Gamecube on the fly using the gamecube broadband adaptator
Pretty crazy heh?
I bet The lack of formatting in my last post has caused a few overflows in my fellow slashdotters.
:D
From what I have read, the hack consists in exploiting a weakness in the sega video game PHANTASY STAR ONLINE using the same method than with the xbox memory card exploit: a modified saved game that will cause a buffer overflow. Exploiting the overflow allows the user to gain control of the ethernet adaptor, enabling him to transfer the 'loader' bootstrap, causing the reboot of the Nintendo Gamecube, and from there, the loader will open a connection to the user's computer, and using the server software included in this pirate release, will allow the user to upload game files in the gamecube 'generous' 48mb of ram. Nintendo will send their death squads at these guys.