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User: Akari-san

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  1. Maybe it depends on the MU* type on Why Is Free MUD Development Lagging? · · Score: 1

    MUCK is a codebase that forked off of one of the old MUD trees several years back, starting with TinyMUD->TinyMUCK->today's varieties of MUCK code.

    MUCK code continues to grow in the forms of FBMuck and ProtoMUCK. While MUCKs are typically used for more free-form RP (no automated monsters to hack), their scripting languages are powerful enough to code up a complete MUD if one actually wanted. I'm aware of a couple such MUCK/MUD projects that've been worked on.

    With the above projects, advances like web-server capabilities and such are always being implemented. We've tried sending pictures (.gifs/.jpgs), but that never really caught on with the players and required unique clients to support it.

    But in the end, every game in a text-only environment is going to come down exchanging text between some kind of MU* server and some kind of user-end client. I'm not really sure how that experience would be changed at the core.

    -Akari