Yeah, I was about to say, this has been around for a while. And all it really is, is a proof of concept for the idea of flow in games. Which the designers believe, is the optimal level of challenge versus reward for a game to have to keep the player entertained and happy.
"Legalize weed? It may happen in our lifetime, but I'm sure the DEA spends vast amounts more on cocaine interdiction than weed."
IIRC the DEA puts more money towards combating weed in (sub)urban areas than they do on combating the meth epidemic in the midwest.
Yeah, I was about to say, this has been around for a while. And all it really is, is a proof of concept for the idea of flow in games. Which the designers believe, is the optimal level of challenge versus reward for a game to have to keep the player entertained and happy.
"Legalize weed? It may happen in our lifetime, but I'm sure the DEA spends vast amounts more on cocaine interdiction than weed." IIRC the DEA puts more money towards combating weed in (sub)urban areas than they do on combating the meth epidemic in the midwest.