At least he doesn't act like Derrick Smart. We need more developers like him, willing to admit things are perfect.
Never played any of his games, but like his style.
> To the list of complaints above I would also add that it seems unlikely that people capable of building faster-than-light spacecraft wouldn't know how to make radios that transmitted a clear signal. The amount of break-up and interference in those radio transmissions was ridiculous.
Firstly I can agree that as a person watching it, the effect did make it hard to understand.
But, there are a few causes I can see for this. The first is JAMMING by the Cylons.... after all, they are at war and impeding communications is a very important military function. second, military comm gear (as of a few years ago at least) also has that same problem of sounding crappy. Not that the equipment is crap, but that the encryption and other features of the military comm gear take up a lot of the bandwith that civ gear uses for fidelity/quality.
At least he doesn't act like Derrick Smart. We need more developers like him, willing to admit things are perfect. Never played any of his games, but like his style.
> To the list of complaints above I would also add that it seems unlikely that people capable of building faster-than-light spacecraft wouldn't know how to make radios that transmitted a clear signal. The amount of break-up and interference in those radio transmissions was ridiculous. Firstly I can agree that as a person watching it, the effect did make it hard to understand. But, there are a few causes I can see for this. The first is JAMMING by the Cylons.... after all, they are at war and impeding communications is a very important military function. second, military comm gear (as of a few years ago at least) also has that same problem of sounding crappy. Not that the equipment is crap, but that the encryption and other features of the military comm gear take up a lot of the bandwith that civ gear uses for fidelity/quality.