Of course, if's up the maintainer of the website to notice the differences - if you only look for WebKit or KHTML and assume it's Safari, well, you're gonig to count it all as Safari then. But that's a problem with the website gathering the usage stats.
You say "problem"; I say "appropriate detail".
Say someone starts a website about the extent to which web developers can rely on features of the web platform, such as caniuse.com. The operator of this particular website wouldn't consider it "a problem" to conflate all iOS browsers into "Safari" because all browsers using Apple WebKit have the same set of unimplemented features. What's labeled "Safari for iOS" in the charts might be labeled "Safari for iOS and other browsers using the Apple WebKit engine" in the prose.
A website about the advertising market, on the other hand, would need to collect more data about what skin around WebKit is in use, as these skins can interfere with advertising display. For example, Firefox's tracking protection feature blocks connections to hosts known to track a user's activity across sites, including most popular ad providers, and anti-adblock scripts routinely confuse it with an ad blocker instead of serving self-hosted replacement ads. (To see what I mean, try browsing TV Tropes in the Private Browsing mode of Firefox for desktop PCs.) Readers of this website would care more about the modifications that a skin makes to the user experience than readers of caniuse.com.
Anyway, find me a shop serving the U.S. market where I can purchase a lawfully made copy of the film Song of the South or the TV series Spartakus and the Sun Beneath the Sea, and I'll consider your point of view more valid.
In many countries $10 is a lot of money, a significant portion of their monthly income.
Balassa-Samuelson theory holds that a country's exchange rate is primarily determined by the productivity of its tradable goods sector, as opposed to local goods such as restaurant food or local services such as haircuts. Thus a country whose currency is that undervalued can make its currency more valuable by becoming more efficient at producing products for export.
This is not even relevant. If the creator does not want you to use his creation for whatever reason — or even without reason — you should not use it.
How can I do so when shops selling the necessities of life force me to use it? By entering a grocery, I am exposed to the music that the shop has licensed to play using revenue from my grocery bill. And from that moment of "access" until my death, I am barred from writing a song that's substantially similar to what was playing at the time.
Personally, I don't think rights ought to exist past the death of the creator, since they exist to keep him alive and once he dies, welp, that's all he wrote.
Which would encourage people to commit increasingly undetectable murders against authors in order to terminate their copyrights. To me, only reckoning the term from the date of publication is fair, as with patents.
You consider [Sony's company registration process] EASY?
You need the LLC or S corporation and the tax ID anyway so that you can organize revenues and expenses of your game business separately from your personal revenues and expenses. There are NDAs associated with any semi-curated store, even Steam or iOS.
By the time I'm done jumping the hoops here I have developed, published and already forgotten an indie game on any other platform.
Including Microsoft, Nintendo, or Apple iOS?
Oh, and by the way, GOG does actually distribute other games, too. Not just ancient ones. It is basically Steam's smaller brother.
That and Itch Direct, which I've seen mentioned elsewhere as a stepping stone before an indie developer is "tall enough" for Steam.
Two of the three settings (Gatekeeper on and Mac App Store only) are visible in the GUI. The third (Gatekeeper off) is available only through the Terminal, and you have to search the web for it.
They're also going to be awesome for spreading malware. Instead of "install this CODEC to watch this porn" it's "install this EME module to watch this porn"
Firefox puts CDMs in a fairly strict sandbox, and most sites will end up using Google Widevine anyway.
Making your own native application limits you to what Google, Apple, and Microsoft are willing to allow on their platforms. It also limits your potential user base to the users of one operating system unless you're willing to pay your developers five times as much to make the same thing for Windows, macOS, GNU/Linux, Android, and iOS.
The providers of browser usage share statistics probably count every iOS browser as Safari, as all* browsers on iOS are skins around the Apple WebKit engine.
* With the exception of Opera Mini, which is less a browser than an X session to a browser running on Opera's server.
Smartphones are good for 1- or 2-button or point-and-click games, not so good for other genres. In particular, I fail to see how platforming, with precise control of movement, jumping, and firing, is possible on a flat sheet of glass, nor how much of a market there is for phone games that require a third-party clip-on gamepad.
The same time that developing for PC got easier and easier with more and more tools, api and engines becoming available for a low price or even free, developing for consoles became more and more complex and higher and higher up-front fees and more and more insane and ridiculous NDAs and other hoops you had to jump through to be allowed to even develop for them.
Perhaps you didn't see the major console makers open up their developer programs dramatically over the past five years. Microsoft made a U-turn on its anti-indie stance from the run-up to Xbox One launch and started ID@Xbox. Sony lets anyone with an LLC and a static IP self-publish on PSN. Even Nintendo, formerly infamous for turning down Robert Pelloni's block puzzle RPG Bob's Game, has been open to individuals since July of last year.
Compare a $700 desktop PC to a $700 combination of a PS4 Pro and a docked Switch. The $700 PC can still run applications other than home entertainment, such as applications to further your education or run your home business.
Just as Steam has sales, PlayStation Store has sales. Consoles also have the "Greatest Hits"/"Player's Choice" rereleases of disc games. And if you live in an area where the best available Internet access is satellite or LTE at $5/GB or more, you'll appreciate the bandwidth savings of disc games.
if dropping a grand every once in awhile is going to break your bank
It's not just a grand. As games change from shared-screen multiplayer to online multiplayer that requires a separate machine per player, it can be two grand to four grand depending on household size.
perhaps your time would be better spent trying to educate yourself and do whatever to get a better paying job
That depends on exactly what you mean by "do whatever", especially for someone who has been turned down repeatedly for jobs that use his degree.
By default, Gatekeeper doesn't require apps to be obtained through Mac App Store. However, it does require them to be signed with the certificate associated with a developer ID issued by Apple.
The keyboard + mouse blows the gamepad away for any sort of precision.
Including for racing games and fighting games? How do you play, for example, 2-player Street Fighter series on a keyboard?
I'll seriously doubt we'll ever see StarCraft (1 or 2) on a console anytime soon
Command & Conquer: Red Alert: Retaliation (how's that for colon cancer) was ported to the original PlayStation, and the original StarCraft was ported to the Nintendo 64.
Everyone gets excited over "exclusives"
Sometimes "exclusives" can include an entire genre. What PC games in the platform-fighting genre are recommended for fans of PlayStation All-Stars Battle Royale or Super Smash Bros. series who seek to abandon consoles?
You don't need some bullshit license to release your game on PC.
In what way?
Windows desktop
An Authenticode code signing certificate incurs a recurring fee on top of what you already pay for a domain and a TLS certificate. Without an Authenticode certificate, Windows SmartScreen Application Reputation will strongly encourage users to delete the application downloaded from your website because it is "not commonly downloaded".
Windows 10 S
Releasing a game for Windows 10 S, which runs only applications obtained through Windows Store, requires Windows Store developer program membership, which incurs a recurring fee.
macOS
Releasing a game for Mac computers requires an Apple developer ID, which incurs a recurring fee, because OS X and macOS ship with Gatekeeper set to require all executables to be digitally signed with Apple developer ID, and macOS hides the option to disable Gatekeeper in the GUI. Or what means of bypassing Gatekeeper were you planning to recommend?
I admit that I may have misunderstood what you meant by "bullshit license" when choosing these examples. If so, could you define it for me?
Even $1000 is less than the total price of this generation's consoles: PlayStation 4 Pro ($399), Xbox One X ($499 once it ships in November), and Nintendo Switch ($299).
Of course it is. The term refers to video games with competitive multiplayer that remains interesting among expert players and whose publisher grants a license for leagues to stream their matches.
Of course, if's up the maintainer of the website to notice the differences - if you only look for WebKit or KHTML and assume it's Safari, well, you're gonig to count it all as Safari then. But that's a problem with the website gathering the usage stats.
You say "problem"; I say "appropriate detail".
Say someone starts a website about the extent to which web developers can rely on features of the web platform, such as caniuse.com. The operator of this particular website wouldn't consider it "a problem" to conflate all iOS browsers into "Safari" because all browsers using Apple WebKit have the same set of unimplemented features. What's labeled "Safari for iOS" in the charts might be labeled "Safari for iOS and other browsers using the Apple WebKit engine" in the prose.
A website about the advertising market, on the other hand, would need to collect more data about what skin around WebKit is in use, as these skins can interfere with advertising display. For example, Firefox's tracking protection feature blocks connections to hosts known to track a user's activity across sites, including most popular ad providers, and anti-adblock scripts routinely confuse it with an ad blocker instead of serving self-hosted replacement ads. (To see what I mean, try browsing TV Tropes in the Private Browsing mode of Firefox for desktop PCs.) Readers of this website would care more about the modifications that a skin makes to the user experience than readers of caniuse.com.
Which of the following is correct?
Why "consume" and not "view"? Why "content" and not "work"?
Anyway, find me a shop serving the U.S. market where I can purchase a lawfully made copy of the film Song of the South or the TV series Spartakus and the Sun Beneath the Sea, and I'll consider your point of view more valid.
In many countries $10 is a lot of money, a significant portion of their monthly income.
Balassa-Samuelson theory holds that a country's exchange rate is primarily determined by the productivity of its tradable goods sector, as opposed to local goods such as restaurant food or local services such as haircuts. Thus a country whose currency is that undervalued can make its currency more valuable by becoming more efficient at producing products for export.
This is not even relevant. If the creator does not want you to use his creation for whatever reason — or even without reason — you should not use it.
How can I do so when shops selling the necessities of life force me to use it? By entering a grocery, I am exposed to the music that the shop has licensed to play using revenue from my grocery bill. And from that moment of "access" until my death, I am barred from writing a song that's substantially similar to what was playing at the time.
Personally, I don't think rights ought to exist past the death of the creator, since they exist to keep him alive and once he dies, welp, that's all he wrote.
Which would encourage people to commit increasingly undetectable murders against authors in order to terminate their copyrights. To me, only reckoning the term from the date of publication is fair, as with patents.
You consider [Sony's company registration process] EASY?
You need the LLC or S corporation and the tax ID anyway so that you can organize revenues and expenses of your game business separately from your personal revenues and expenses. There are NDAs associated with any semi-curated store, even Steam or iOS.
By the time I'm done jumping the hoops here I have developed, published and already forgotten an indie game on any other platform.
Including Microsoft, Nintendo, or Apple iOS?
Oh, and by the way, GOG does actually distribute other games, too. Not just ancient ones. It is basically Steam's smaller brother.
That and Itch Direct, which I've seen mentioned elsewhere as a stepping stone before an indie developer is "tall enough" for Steam.
Two of the three settings (Gatekeeper on and Mac App Store only) are visible in the GUI. The third (Gatekeeper off) is available only through the Terminal, and you have to search the web for it.
Then why doesn't Netflix show its own works without DRM and others' works with DRM?
The rest of us can create and enjoy our content without [incumbent publishers].
Until "the rest of us" get takedown notices for having created "our content" that is allegedly accidentally too similar to their works.
They're also going to be awesome for spreading malware. Instead of "install this CODEC to watch this porn" it's "install this EME module to watch this porn"
Firefox puts CDMs in a fairly strict sandbox, and most sites will end up using Google Widevine anyway.
Let them make their own apps
Making your own native application limits you to what Google, Apple, and Microsoft are willing to allow on their platforms. It also limits your potential user base to the users of one operating system unless you're willing to pay your developers five times as much to make the same thing for Windows, macOS, GNU/Linux, Android, and iOS.
It's an acronym for Bourne Again SHell.
The providers of browser usage share statistics probably count every iOS browser as Safari, as all* browsers on iOS are skins around the Apple WebKit engine.
* With the exception of Opera Mini, which is less a browser than an X session to a browser running on Opera's server.
Smartphones are good for 1- or 2-button or point-and-click games, not so good for other genres. In particular, I fail to see how platforming, with precise control of movement, jumping, and firing, is possible on a flat sheet of glass, nor how much of a market there is for phone games that require a third-party clip-on gamepad.
The same time that developing for PC got easier and easier with more and more tools, api and engines becoming available for a low price or even free, developing for consoles became more and more complex and higher and higher up-front fees and more and more insane and ridiculous NDAs and other hoops you had to jump through to be allowed to even develop for them.
Perhaps you didn't see the major console makers open up their developer programs dramatically over the past five years. Microsoft made a U-turn on its anti-indie stance from the run-up to Xbox One launch and started ID@Xbox. Sony lets anyone with an LLC and a static IP self-publish on PSN. Even Nintendo, formerly infamous for turning down Robert Pelloni's block puzzle RPG Bob's Game, has been open to individuals since July of last year.
But don't you still need a GameCube or Wii console to dump your authentic Game Discs for use in Dolphin?
In my non-lawyer opinion, the negligence continues as long as updates remain unissued.
Compare a $700 desktop PC to a $700 combination of a PS4 Pro and a docked Switch. The $700 PC can still run applications other than home entertainment, such as applications to further your education or run your home business.
OK, now go ahead and calculate games' prices too.
Just as Steam has sales, PlayStation Store has sales. Consoles also have the "Greatest Hits"/"Player's Choice" rereleases of disc games. And if you live in an area where the best available Internet access is satellite or LTE at $5/GB or more, you'll appreciate the bandwidth savings of disc games.
if dropping a grand every once in awhile is going to break your bank
It's not just a grand. As games change from shared-screen multiplayer to online multiplayer that requires a separate machine per player, it can be two grand to four grand depending on household size.
perhaps your time would be better spent trying to educate yourself and do whatever to get a better paying job
That depends on exactly what you mean by "do whatever", especially for someone who has been turned down repeatedly for jobs that use his degree.
By default, Gatekeeper doesn't require apps to be obtained through Mac App Store. However, it does require them to be signed with the certificate associated with a developer ID issued by Apple.
The keyboard + mouse blows the gamepad away for any sort of precision.
Including for racing games and fighting games? How do you play, for example, 2-player Street Fighter series on a keyboard?
I'll seriously doubt we'll ever see StarCraft (1 or 2) on a console anytime soon
Command & Conquer: Red Alert: Retaliation (how's that for colon cancer) was ported to the original PlayStation, and the original StarCraft was ported to the Nintendo 64.
Everyone gets excited over "exclusives"
Sometimes "exclusives" can include an entire genre. What PC games in the platform-fighting genre are recommended for fans of PlayStation All-Stars Battle Royale or Super Smash Bros. series who seek to abandon consoles?
You don't need some bullshit license to release your game on PC.
In what way?
Windows desktop An Authenticode code signing certificate incurs a recurring fee on top of what you already pay for a domain and a TLS certificate. Without an Authenticode certificate, Windows SmartScreen Application Reputation will strongly encourage users to delete the application downloaded from your website because it is "not commonly downloaded". Windows 10 S Releasing a game for Windows 10 S, which runs only applications obtained through Windows Store, requires Windows Store developer program membership, which incurs a recurring fee. macOS Releasing a game for Mac computers requires an Apple developer ID, which incurs a recurring fee, because OS X and macOS ship with Gatekeeper set to require all executables to be digitally signed with Apple developer ID, and macOS hides the option to disable Gatekeeper in the GUI. Or what means of bypassing Gatekeeper were you planning to recommend?I admit that I may have misunderstood what you meant by "bullshit license" when choosing these examples. If so, could you define it for me?
PC gaming runs $1000+
Even $1000 is less than the total price of this generation's consoles: PlayStation 4 Pro ($399), Xbox One X ($499 once it ships in November), and Nintendo Switch ($299).
ESports isn't a category of games.
Of course it is. The term refers to video games with competitive multiplayer that remains interesting among expert players and whose publisher grants a license for leagues to stream their matches.