Thats not wat i was saying. What you say is very true. But i was responding to the person saying that the Hulk wasnt an accomplishment.
And Lucas's negative response to the Star Wars prequels has NOTHING to do with the FX. The FX are dead on.
Anyone who complains about the FX is merely missing the point. Which is that LUCAS cant direct.
The problem with the prequels is the foundation. The CAST is terrible as is the script. George's obessesion with the cute, rather than the meat and potatos is the problem with the Prequels.
IF ANYTHING.. The FX was the one thing Lucas got right.
As a professional 3d character animator, I cant beleive how many people here dislike The Hulk and disreguard its accomplishments.
The Hulk is one of the most complex 3d characters to date.
The simulation in skin/muscle behavior alone has broke new ground. (While skin and muscle systems have been put to use before, none have ever attempted the complexity that is the hulk)
Gollum vs The Hulk. Its an unfair comparison. Both characters serve different on screen purposes. The Hulk is a big green, muscle flexing, shit smashing giant, while the other is tight shot, up close, facially expressive actor who needs to deliver lines with its face in full frame.
Any 3D Character Animator will tell you that there's no single 3d character rig that will live up to all of the scenarios on screen.
Factor in things like time, and priorities... such a system if possible, would still not be utilized due to the huge amount of work required to do it.
The HULK is state of the art, as is gollum. Both in different ways.
We've come so far from Jurassic Park 1, The Abyss, etc... But while 3D technology is complex and amazing, it still is just a fake. Its all Fake. Look at how complex the human body is, the way it behaves in light, the finest of details, the muscles, the internal structure, bones, organs, cells, etc.
In 3D we're just working with polygons or bspline surfaces. The most complex of muscle systems/simulations are still just fake hacks. They're difficult, odd, they break, they break other things, they make things behave oddly, but if you get it just right... it works. We walk that fine line between solution and complete failure.
The solutions in 3D character animation are not perfect, they are far from it. The Hulk represents the BEST of todays technology and artistry.
And if you disagree, Maybe you should look at some old Ray Harrihuasen(sp?) films.
I dont mean to take a thing away from Gollum. Weta Digital did a SHIT fucking hot job on him and I know the motion capture director of Gollum. And i am so proud of what he and that team have accomplished. It is by far the best on screen digital actor that we've seen yet. But it does not mean that the HULK is any less of an accomplishment.
Dont assume i missed anything.
Thats not wat i was saying. What you say is very true. But i was responding to the person saying that the Hulk wasnt an accomplishment.
And Lucas's negative response to the Star Wars prequels has NOTHING to do with the FX. The FX are dead on.
Anyone who complains about the FX is merely missing the point. Which is that LUCAS cant direct.
The problem with the prequels is the foundation. The CAST is terrible as is the script. George's obessesion with the cute, rather than the meat and potatos is the problem with the Prequels.
IF ANYTHING.. The FX was the one thing Lucas got right.
As a professional 3d character animator, I cant beleive how many people here dislike The Hulk and disreguard its accomplishments. The Hulk is one of the most complex 3d characters to date. The simulation in skin/muscle behavior alone has broke new ground. (While skin and muscle systems have been put to use before, none have ever attempted the complexity that is the hulk) Gollum vs The Hulk. Its an unfair comparison. Both characters serve different on screen purposes. The Hulk is a big green, muscle flexing, shit smashing giant, while the other is tight shot, up close, facially expressive actor who needs to deliver lines with its face in full frame. Any 3D Character Animator will tell you that there's no single 3d character rig that will live up to all of the scenarios on screen. Factor in things like time, and priorities... such a system if possible, would still not be utilized due to the huge amount of work required to do it. The HULK is state of the art, as is gollum. Both in different ways. We've come so far from Jurassic Park 1, The Abyss, etc... But while 3D technology is complex and amazing, it still is just a fake. Its all Fake. Look at how complex the human body is, the way it behaves in light, the finest of details, the muscles, the internal structure, bones, organs, cells, etc. In 3D we're just working with polygons or bspline surfaces. The most complex of muscle systems/simulations are still just fake hacks. They're difficult, odd, they break, they break other things, they make things behave oddly, but if you get it just right... it works. We walk that fine line between solution and complete failure. The solutions in 3D character animation are not perfect, they are far from it. The Hulk represents the BEST of todays technology and artistry. And if you disagree, Maybe you should look at some old Ray Harrihuasen(sp?) films. I dont mean to take a thing away from Gollum. Weta Digital did a SHIT fucking hot job on him and I know the motion capture director of Gollum. And i am so proud of what he and that team have accomplished. It is by far the best on screen digital actor that we've seen yet. But it does not mean that the HULK is any less of an accomplishment.