Agreed to it in the first place...
Hmm. Kinda reminiscent of EULA - clicking I Accept and not reading the fine print.
I wonder how many users do that and then disagree with it later...
If you want to kill the ogre, turn to page 452.
[turns to page 452]
The ogre laughs at your pitiful attempt to kill him and rends the flesh from your bones.
"Damnit!" [turns back to page 231]
If you want to befriend the ogre, turn to page 294.
[turns to page 294]
The ogre befriends you - with an ogre-hug of epic proportions. You are crushed to a pulp.
"Damnit!" [turns back to page 231]
If you want to run away from the ogre, turn to page 583.
[turns to page 583]
You turn to run away, and run smack into a tree. While you stumble back, the ogre picks you up and throws you off a nearby cliff. Your body plummets onto several sharp pointy rocks, and you see vultures start to circle around you.
"Damnit!"
Meh, I wouldn't say that. I'm only seventeen, and I revel more in a game of Zork (or more frequently, MUDs) than my long-standing addictions to Asheron's Call. While I do enjoy some modern games, I find myself more frequently looking for the excellent storylines and intricacies of older games (older to me means mid-nineties, seeing as I'm not that old myself) such as the Super Famicom Final Fantasies, the old Dragon Warriors on Famicom, and the text worlds of my first video game addictions; MUDs and MOOs. The realm of interactive fiction extends itself not only through a single-player world, but even moreso in multiple user dimensions where roleplaying is enforced. The people become the storylines; their illustrious descriptions create the 32-bit graphics, rather than waiting for the stale, polygon graphics of Everquest or AC. As far as a lack of investment... I "invested" about two months of real time over six years to one of my favorite MUDs, a good month of real time to Asheron's Call, and the average console game I play lasts a good 30-50 hours. There's a lot of us mature younger gamers who don't mind that kind of investment.
Maybe I'm just speaking for a small demographic of younger gamers who'd rather sit down and create a world of their own with graphics of the mind, but I can't see a blanket statement that gamers are completely different than those of twenty years ago being true. Us young folks still have imaginations too.;)
Agreed to it in the first place... Hmm. Kinda reminiscent of EULA - clicking I Accept and not reading the fine print. I wonder how many users do that and then disagree with it later...
If you want to kill the ogre, turn to page 452.
[turns to page 452]
The ogre laughs at your pitiful attempt to kill him and rends the flesh from your bones.
"Damnit!" [turns back to page 231]
If you want to befriend the ogre, turn to page 294.
[turns to page 294]
The ogre befriends you - with an ogre-hug of epic proportions. You are crushed to a pulp.
"Damnit!" [turns back to page 231]
If you want to run away from the ogre, turn to page 583.
[turns to page 583]
You turn to run away, and run smack into a tree. While you stumble back, the ogre picks you up and throws you off a nearby cliff. Your body plummets onto several sharp pointy rocks, and you see vultures start to circle around you. "Damnit!"
I never won at those things. Stupid ogres.
Meh, I wouldn't say that. I'm only seventeen, and I revel more in a game of Zork (or more frequently, MUDs) than my long-standing addictions to Asheron's Call. While I do enjoy some modern games, I find myself more frequently looking for the excellent storylines and intricacies of older games (older to me means mid-nineties, seeing as I'm not that old myself) such as the Super Famicom Final Fantasies, the old Dragon Warriors on Famicom, and the text worlds of my first video game addictions; MUDs and MOOs. The realm of interactive fiction extends itself not only through a single-player world, but even moreso in multiple user dimensions where roleplaying is enforced. The people become the storylines; their illustrious descriptions create the 32-bit graphics, rather than waiting for the stale, polygon graphics of Everquest or AC. As far as a lack of investment... I "invested" about two months of real time over six years to one of my favorite MUDs, a good month of real time to Asheron's Call, and the average console game I play lasts a good 30-50 hours. There's a lot of us mature younger gamers who don't mind that kind of investment.
;)
Maybe I'm just speaking for a small demographic of younger gamers who'd rather sit down and create a world of their own with graphics of the mind, but I can't see a blanket statement that gamers are completely different than those of twenty years ago being true. Us young folks still have imaginations too.